Maybe, but PI makes attacking completely pointless. Shredding the Crawler at least slows him down.
I guess you could include that in the Catch or a Limitation or something, though. Or maybe you could represent all attacks on him as maneuvers.
Actually, that sounds like a good idea.
Hmm. I just thought Cauldron was interested in her because her power, despite being a fluke, was almost ridiculously versatile and destructive. I never considered her being able to directly damage an Endbringer. The Siberian would probably rip one of them to shreds until she hit the point where their bodies start to break universal laws on how matter works.
Forgot to address this before, but Cauldron never actually said they thought she could take apart an Endbringer. A reader mentioned the idea and I just sort of assumed they were right, because how else could Shatterbird take down Behemoth?
And while the Siberian could probably tear up an Endbringer in close combat, I doubt (s)he could get close without dying.
Okay, given the recent Interlude, the Simurgh and possibly a few of the other Endbringers might deserve some stuff beyond Thaumaturgy. Spoiler thing below.
They all deserve Pack Instincts, possibly with upgrades, Simurgh has the ability to cause hallucinations, and possibly a Trouble referencing the fact that she can't perceive the present in any way.
The hallucinations could be an Incite Effect or an application of her aura. Or maybe Telepathy.
I dunno about Pack Instincts, but the Simurgh does need some method of communicating with the Endbringers long-distance. Maybe she also deserves a LEADER OF THE ENDBRINGERS Aspect, since the others seem to obey her.
I might just give a power that lets her ignore "X" shift borders. I mean, she walks through/over pretty much anything. Just say that she can go through any 8 shift zone border with no problems. Assume there might collateral damage based on how she to go through it (whether she's walking though walls or jumping over a wall). Her ability to do that kind of thing really has nothing to do with Strength anyways.
Well, if you had enough Strength I'd let you knock down walls as a supplemental action while sprinting. But I guess the Siberian goes beyond that...if Alexandria dropped a 10-shift grapple on the Siberian, it would accomplish nothing at all.
Maybe an upgraded version of Teleportation?
You give the character the option of applying them however they like, any time they like to whatever's relevant (though it seems to only work on the physical based things). You're also TAKING AWAY shifts from your opponent as you wish. You're manipulating the actual game rules or "physical universe," recreate the actual power rather than the effect of added strength, speed, yadda yadda yadda. In short, come up with a base package and just allow her to add or subtract from her or whoever's touching her. That way it's an elegant effect without having to haggle over every stat.
I guess you could do something like that, but writing a new Power that does something that new to the game would be a lot of work.
More Siberian thoughts next post.