Is anyone here familiar with the
Worm Web Serial?
Because it is pretty great, and you should read it.
Reading it made me want to try writing some of its characters up, so I'm doing that. Anyone else who's read the story should feel free to contribute their own takes on its characters.
I'll also consider requests, if anyone has any.
If you haven't read Worm, this might not make too much sense to you. Feel free to ask for clarification.
I'm starting with Simurgh and Behemoth. Dunno who I'll do next...maybe Lung.
Incidentally, I had to make some assumptions when filling out the bottom of the skill pyramids for these guys. We don't actually know whether Behemoth has social skills, for instance. But I figure he probably does, he just can't be bothered to speak to humans.
Simurgh (Deep One)
The Simurgh has one ability that's not found either in canon or on the list. It's the Super-Vast upgrade for her Dangerous Aura Power. It extends that Power to cover an entire city. I've priced it at -2, because while it's massively powerful it's not terribly practical. Using it will inevitably get the entire city to attack you.
Incidentally, those Taken Out by the Simurgh's Aura (which takes the form of a telepathic song) don't always show any immediate effects. They sometimes seem normal. But the Simurgh has altered their minds in such a way as to guarantee that they'll do terrible things to the world later on. She can see the future, so she can create ridiculously complex chains of events. The best policy when dealing with the Simurgh is generally to kill anyone who spent more than a short time in the same city as her.
High Concept: Endbringer Of Air
Other Aspects: Smartest Thing In The World, The Only Real Psychic, Sees And Manipulates The Future, Sleeps At The Edge Of Space
Skills:
Epic: Lore, Discipline
Fantastic: Conviction, Scholarship
Superb: Craftsmanship, Endurance
Great: Performance, Deceit
Good: Presence, Alertness, Intimidation
Fair: Rapport, Empathy, Survival, Investigation
Average: Might, Burglary, Stealth, Fists, Athletics
Stunts:
Nearly Omniscient (Lore): +2 to Lore when using it to know about current events.
World’s Most Powerful Precog (Lore): +2 to Lore for the Divination trapping granted by the Prophecy Power.
Memorized Portal Schematics (Craftsmanship): May build non-magical portals to alternate realities.
Precognitive Evasion (Discipline): Extra +2 to dodge physical attacks when invoking an Aspect created with a Precognition Assessment.
Mind Reader (Lore): Use Lore to read people.
Powers:
Potent Enhanced Defensive Self-Propelling Telekinesis [-6]
Prophecy [-1]
Precognition [-2]
Super-Vast Hyper-Dangerous Mental Aura [-10]
Superior Dangerous Searchable Mental Library [-5]
Magical Worksite [-2]
Numerical Prodigy [-3]
Incite Effect [-1] (Scramble Programs w/Discipline)
Supernatural Senses [-3] (Read minds, absorb stored information, see through walls and stuff)
Mythic Strength [-6]
Supernatural Toughness [-4]
Mythic Stoicism [-4]
Inhuman Recovery [-2]
Hulking Size [-2]
Undying [-0]
No Metabolism [-1]
Total Refresh Cost:
-57
Refresh Total:
-19
Behemoth (Deep One)
Behemoth also has custom Powers not found on the list. One is called Internalized Foci, and it is what it sounds like. It's like Item of Power except backwards; Behemoth gets focus bonuses while naked.
The other is an upgrade for Dangerous Aura. It's called Persistent Aura, and it causes his aura to linger in a zone after he leaves the zone. Once the scene is over, the entire area in which Behemoth used his aura becomes more-or-less permanently dangerous.
Incidentally, I'm not totally happy with the mechanics of the Stonewalk custom Power. But I couldn't really make Behemoth without it.
High Concept: Endbringer Of Earth
Other Aspects: Herokiller, Strongest Thing In Existence, Dynakinetic, Sleeps At The Centre Of The Earth
Skills:
Epic: Fists, Endurance
Fantastic: Might, Alertness
Superb: Conviction, Discipline
Great: Survival, Intimidation
Good: Investigation, Presence, Lore
Fair: Scholarship, Deceit, Stealth, Craftsmanship
Average: Empathy, Rapport, Performance, Athletics
Stunts:
Shrug It Off (Endurance): Instead of making a defence roll against an attack, may roll Endurance and use the result as stacking armour.
Disposable Flesh (Endurance): Extra mild physical consequence.
Inexhaustible Power (Conviction): 2 extra mild mental consequences, only for spellcasting.
Powers:
Evocation [-3]
Alternate Magical Paradigm [-1] (Endurance, Fists, Might)
Refinement [-15]
Mythic Strength [-6]
Mythic Toughness [-6]
Supernatural Recovery [-4]
Mythic Stoicism [-3]
Titanic Size [-4]
Extended Long Reach [-2]
Potent Selective Area Natural Weaponry [-4]
Persistent Vast Hyper-Dangerous Aura [-9]
No Metabolism [-1]
Stonewalk [-1]
Internalized Foci [-2]
Feel No Pain [-3]
Magic:
Evocation (Heat, Force, Sound, Electricity, Radiation): +1 Force control, +1 Force power, +1 Sound power, +2 Electricity power, +3 Sound control, +4 Electricity control, +5 Heat power, +6 Heat control
Foci: +3 offensive Heat power, +2 offensive Heat control
Total Refresh Cost:
-67
Refresh Total:
-29