I'm not sure what you're saying Haru. I''m not sure if you're agreeing or disagreeing In the case of sprinting.
Sprint roll 6
border 3
That would normally be 1 zone +1 for each shift of success, so 4 zones total
If someone was blocking that same border
Sprint roll 6
border 3
Block 5
The result should only be 2 zones - not 4.
I don't see why the block wouldn't reduce the success. In what circumstance is this too powerful?
Maneuvers, attacks, movement. It works for all these things equally well.
Ok, first, I would probably not just add 1 zone for each shift over the success. I would see what the next border is and subtract. And again, until the roll is used up. I know, that's not what the rules say, but it doesn't make sense, that I'd need a roll of 3 to jump a fence and then for each subsequent fence I'd need only 1 shift.
Sprinting to me is at first only crossing over to the next zone. Since those rolls are usually not very high, you will often enough end up with a lot of overflow, so you just use that up until you moved as far as you wanted to, be that with 1 shift for 1 zone or the other method I lined out.
What I meant, going from your example, is that the Block of 5 would replace the border 3. The idea is, that it is no longer important that you can climb the fence, but can you climb the fence while someone is trying to stop you. So yes, the result would be 2 zones of movement, 5 for the first one to get past the block and 1 for the second.
I could be mistaken, but my recollection is that a fragile aspect is difficulty 3 and a sticky aspect is difficulty 4; degree of succsess does not matter for the maneuver, only the actual result. A block or other defense simply establishes a (potentially higher) difficulty. That is, a maneuver that overcomes a strength 4+ block will result in a sticky aspect.
Not quite. Those numbers are from magical maneuvers, those work a bit different.
For regular maneuvers, you either roll against a fixed difficulty or an opponent. But your opponent can have set up a block, which would be sort of a pre-defense roll. If you tie with your opponent or roll exactly the target number, your aspect is fragile, if you roll at least 1 over, your aspect is sticky.
So the target number for an easy maneuver could be 2, so it would become sticky if you rolled a 3 or higher. Or someone would try to stop you from doing it, and you roll a 5, the opponent rolls a 4 to defend against your maneuver, the aspect is sticky as well.