Blinking: Your character may enter the Nevernever as a Supplemental Action, move a distance up to whatever the character's Speed power grants minus 1 zone (thus, Casual Movement allows Blinking within the same zone, Effortless Movement is up to 1 zone away, Instant Movement is up to 2 zones away), and then potentially reappear in the same Exchange.
Ok, as far as i can see, the desired result is simply to have teleport themed movement. (explained by entering and exiting the nevernever)
As it's written it reduces the free movement of the speed powers by 1 to account for that.
The character rolls Lore and requires at least a Good (+3) to accomplish this (the +2 Lore granted by Worldwalker's Strange Worlds applies to this roll) in a single Exchange. Failure to get at least a Good result means that the Nevernever in this area has an unexpectedly complex structure and the character fails to reappear in this Exchange (especially crafty or evil GMs can even turn this into a mini-scene before allowing the character to reappear)
Adding a random-factor, and making it potentially dangerous (depending on the lore score only very rarely though) is a nice touch.
For each 3 shifts over and above the requisite 3, a non-sticky Maneuver Aspect can be applied to the scene (Suddenly Flanked, Surprise!, etc. etc.).
It then adds a maneuver component turning it into a full action.
So far so good.
Concern:
For each 3 shifts over and above the requisite 3, a non-sticky Maneuver Aspect can be applied to the scene (Suddenly Flanked, Surprise!, etc. etc.).
this potentially let's you add multiple aspects in one action, i would not allow that.
I'd rather go ahead and limit the power to the movement alone and let the maneuver or any other actions be separate from it.
I would also add another component: Bypassing mundane barriers.
O screw it, i'm getting it all confused in my head... Let me just try my own writeup:
Blinking: You are adept at finding short range ways through the nevernever that allow you to give the impression of having teleported from one spot to the other, the maximum real world distance traveled is determined by the speed power (1 zone inhuman, 2 zones supernatural, 3 zones mythic). Finding and using such a way requires at least a Good(+3) Lore result, and counts as a supplemental move action imposing a +1 difficulty on all other actions. (at the GM's discretion the required result my also be higher) The +2 Lore bonus granted by Worldwalker's Strange Worlds applies to this roll. Failing the roll can either mean that there is no such way to be found resulting in a wasted supplemental action and aborted movement, or that the way is longer and more dangerous than expected resulting in failure to reappear in the same exchange. (especially crafty or evil GMs can even turn this into a mini-scene before allowing the character to reappear)
You may chose to turn your Supplemental move into a full action, limiting your distance travelled to 1 zone, but allowing you to either bypass any borders on that move, as long as they do not cut you off from the nevernever, or to overcome any mundane movement block against you.
Ok, so this basically allows you to
a) as a supplemental action and for a roll to turn your free-speed movement into a teleport, it's actually a purely cosmetic effect, but it could be a lot of fun.
you can still use a maneuver, attack, or normal movement before or after you BAMF.
b) as a full action you can ignore any one zone border (as long as nothing is blocking access to the nevernever), or overcome any mundane movement block against you, and move one zone.
a) is not worth much. actually as it is now it's not even really useful because you have absolutely no mechanical benefit from it, but it still requires a a supplemental action.
As it is now it's not worth any refresh so [-0] up until here.
One should probably add border bypassing or movement block breaking to one degree or another... i'll have to think about that.
b) can actually be extreemely useful. I'd say a [-1] refresh cost at least would be in order.
Ok, now i'll stop and leave you to untangle this post.
Have a nice day *g*