When we were doing setting-creation for our On The Run campaign, one of the Faces put forward was the Hitchhiker, an embodiment of journeys and travel. Originally the idea was that he was a creature of the Never Never, the manifestation of travel, but I've been thinking about ways to flesh this character out and here's what I have so far:
The Journey is "the one story no-one else knows." Similar to the Archive, the Journey was created as a magical construct. Where the Archive knows all that is written, the Journey can travel to anywhere mortals have set foot. Aware that humanity would need a guide to help it re-emerge from the Dark Ages, Merlin created the Journey, a force of energy that is passed on from traveler to traveler. His or her duty is then to walk the Earth, helping those who are lost to find their way. Originally this involved encouraging trade and diplomacy between warring kingdoms, and then evolved to the exploration of new lands to rebuild what had been lost after the fall of Rome. Now, in the age of information and secrets, the Journey helps those who seek to find the truth, whether of the world or of themselves.
The Journey cannot age, and can remember everything seen and done by previous bearers of the power.
However, the role comes with a price. Once a traveler becomes the Journey, he can never again set foot inside his home, and must leave his loved ones behind forever (perhaps they no longer recognize him? Or completely forget he ever existed?), and he cannot return to a place he has once visited (either forever, or only using his powers so he would need mundane travel to return to a place). Once the Journey can no longer fulfill his duties due to this restriction, he must find someone to become the new Journey, after which he dies.
What do you guys thing? Anyone have any suggestions for powers or other weaknesses?