Author Topic: Mechanics Question About Thaumaturgy and Skill Boosts  (Read 4855 times)

Offline Wolfhound

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Re: Mechanics Question About Thaumaturgy and Skill Boosts
« Reply #15 on: April 24, 2013, 11:53:05 PM »
Aha. I see... I see... armed with this additional information I think i may have found the rule reference then.

on 282, under "Transformation and Disruption"  first column, last block of text. This makes perfect sense to me now, as Thaumaturgy used to skill boost is absolutely transformative

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Offline PirateJack

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Re: Mechanics Question About Thaumaturgy and Skill Boosts
« Reply #16 on: April 25, 2013, 07:55:38 PM »
Adding to this point, would you say that a spell to give yourself a non-physical temporary aspect (like Lucky) would need to take you out before it could take effect?
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Offline Haru

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Re: Mechanics Question About Thaumaturgy and Skill Boosts
« Reply #17 on: April 25, 2013, 08:18:15 PM »
That's usually just an aspect, those are 3 shifts to create and +1 to make them sticky. Maybe more or less, if there are other circumstances to consider.
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Offline PirateJack

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Re: Mechanics Question About Thaumaturgy and Skill Boosts
« Reply #18 on: April 26, 2013, 04:19:49 PM »
I figured as much, just wanted some confirmation on that. :)
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