Yeah, I was thinking the same thing. I'm also in agreement with Wordmaker. When I'm reading over those dubious examples of spells in the book, I'm thinking: Well, wait a second. Entanglement looks like a grapple/block and Orbius looks like an attack.
I think its the case of the manifestation of a spell (Special FX) vs the mechanical function (game terms) of a spell.
It's one of the reasons I tend to prefer the updated Fate Core interpretation of game actions because it seems a little less confusing and it flows a bit smoother. Create Advantage covers Maneuvers and Blocks in that some Maneuvers are Blocks and must be Overcome. Is that a better way to interpret how things should work or is it better to stick with the Attack/Block/Maneuver/Defend (Counterspell) type thing that Dresden Files uses?