In the game books, and in the series itself, a lot of noise is made about how badass mortals are when they're right and organized. It's implied that one of the biggest advantages for pure mortals is the fact that our organizations are typically on our side when it comes to supernatural threats, and that the others (White Council, Vampire/Fae Courts, etc) are usually pretty preoccupied with infighting and backstabbing.
The problem is, there doesn't seem to be a lot of support for it in the game. High Resources and Contacts skills and relevant aspects can help mimic good social ties, but that doesn't really seem to be unique to mortals. The +2 refresh is also neat, but that represents the individual mortal's choice, not their social strength.
Am I missing something in the game that supports the idea that mortals are scary when they band together? Or is it generally assumed that Contacts/Resources should take care of that?