" I quickly learned to improvise quite a bit to get through this scene in ways I do not like (layout of the classroom for instance?"
What does a classroom look like? Like a classroom? Is their a fire extinguisher in there? Roll me notice or give me a fate point
Athletics rolls by the mooks to break through the windows?
Or Fists, or Weapons, Or whatever makes sense
What the innocent bystanders do/are capable of doing to help?
Whatever you want them to do. Or if the players can convince them to help.
Possible suggestions for compels I could use if I'm out of ideas during play?
I print out a list of my players Aspects so I can look at them
All of these things seem like things I could have better thought up before play.
You couldn't have thought of all that before hand, and if you TRY to think of everything you tend to get tunnel vision on what you "expect" to happen *Quick story at the end* As well, I found myself feeling extremely disorganized - which notepad did I write out stats for Mook B on again? Where did I write out my players aspects so I can think up compels? Crap." It's a skill, you have to realize you are playing the game they are playing, and then playing another game above the one they are playing.
So Some ideas
I basically have 3 Mooks drawn up for ANYTHING
Bad
Big Bad
Big Bad Boss
Big
+ (Fill in the blank) on all Skills, which skills? Yes. Basically i don't have time to counter every single player ect. So, for a "throw-away" mortal character.
Stress Box ( ) ( )
Mild_____
Maybe 1 Fate point?
And then Big Bad, and Big bad Boss depend on your game.
In a Dresden game, just grab a villain from the book Our World and go wild. Your NPC doesn't have to "make sense" game wise. So he can have +7 on some things and nothing at +1.
I do have an issue with Black Court Vampires having Fate Points (same thing with Werewolves and such)
If you need a Map for a Classroom, draw it.
What I did for a game was just have each player draw a map on graph paper of a location.
Player 1, draw your characters house, Player 2, Draw the fair ground you hang out at, Player 3 draw that school where you killed that vampire.
I might not use any or all of those maps, but I keep them, and sometimes they show up later.
I also use a Dry Erase Board (like the kind you see on your fridge, you can get them at Target for like 5 bucks) and I keep track of Scene Aspects on that, and then i make another one which is for Mooks and such.
*Quick story
So in a Dresden game I was in, our GM had this Black Court Vampire that had been pushing our buttons for Half a year (In REAL TIME) so when it was time to meet the BCV my Character shot her. The GM was blown away, why would we shoot her? He didn't think that we would 1. Want to Fight with a character so powerful, and 2. He hadn't prepared for a Fight. Which was foolish of him, this BCV had been a Pain in our butt for a loooooong time, she was evil, and my character had a rep for being a loose cannon.
The GM started to throw a fit that we were derailing his game, but I guess realized how stupid that sounded, and we beat the Black Court Vampire (She turned into mist, and our wizard turned it into Ice, and she fell like 60 Stories)
The point, you can't plan for what Players will do, because what seems logical to you, could be illogical to the player in game and out of game