Hi all.
Two things are comming together in my head. I've wanted to do an adventure based on
Hotel California for ages now. Ever since I found a reference to an AD&D one years and years ago. And I want to introduce my gaming group to something other dan DnD. I'm not the regular GM so it'll have to be an one off.
The catch. I've neither run nor played DFRPG or FATE ever. Still I want to give it a go. I've browsed the two books and read this forum for some time so you may asume I know what you're talking about.
What do I want to get out of it. I want to have the players lots of influence on the story. So I do the basic outline and provide the soundtrack. They should be able to fill the gaps by guessing, declaring etc. I'm aiming for a low refresh game with all mortals and have them completing their characters as we go along.
Expected run-through. Arrive at Hotel California and check in. Meet She. Faf about some, maybe meet the Captain and probably end up with She. Go to the Masters Chamber to kill the Beast. Go to the Nightman and convince him to let them leave.
I have this:
She (as in "there she stood in the doorway"). I like her as a twisted Beauty in Beauty and the Beast. The origional guest in the hotel. She is easy (if you know what I mean) and can be seduced. Mortal. High social. Aspects: Hmmm. Something with beauty (beauty can curse?). And something to do with all the drug references. Flying high, diving low? But neither seems very invocable.
The Captain. Not very important.
The Beast. Some sort of shapeshifter. Werefox or werecoyote seem very californian. Catch: cold iron ("they stab it with there steely knives but they just can't kill the beast"). There to demonstrate combat.
The nightman. Hologram? Impervious to phyisical combat. There to demonstrate social/mental conflict. Can open the door to the real world.
Places:
Check-in. Where She let's you in and you sign in. The nightman resides here.
The courtyard. Where She leads you. Lots of pretty pretty boys here. Aspects: sweaty. intoxicating,
The masters chamber. If a PC tries to seduce She he'll end up here. With She and the Beast
Outside. Basically the front door opens to a empty plain in the Never-Never. They'll need the nightman to open a portal.
Rooms, hallways and whatnot can be whipped up in a pinch.
So. What do you think? Any tips? Any and all help with fleshing out the antagonists is very much apreciated.