Author Topic: Blood drinker interpretation  (Read 3729 times)

Offline Lavecki121

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Re: Blood drinker interpretation
« Reply #15 on: March 15, 2013, 10:16:31 PM »
I set up a maneuver that I will invoke for effect while makinga an appropriate declaration to cause the consequence to be bleeding  ;D I win.

Offline Sanctaphrax

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Re: Blood drinker interpretation
« Reply #16 on: March 16, 2013, 12:38:40 AM »
If you buy a power that requires a roll to work and that roll succeeds, then the power should actually work.

Inflicting a consequence isn't really "success" for an attack roll. Taking someone out is.

Obviously taking someone out in order to get +1 to hit them is a bad idea. But that's what maneuvers are for.

(Of course, you could just assume that any physical consequence is good enough to earn the +1 even if it says nothing about the target actually bleeding. That's what I do.)

Consequences can be invoked for effect just like any aspect, so it doesn't have to be a maneuver.

The thing is, with a maneuver you get to choose the Aspect. With a consequence the defender does.

You are trying to exert narrative control over the target, In fact, that's why it's called lasting Emotion.

Um, yeah. And in order to get that narrative control, you need to take the target out. They take consequences to prevent that exact thing.

It's supposed to create emotional reactions in a target that last passed the scene.  "Lusting for vamp" can be a powerful aspect to invoke, especially if the vamp can compel it scene after scene.

Another Consequence would also be powerful to invoke. "Lusting for vamp" isn't better than some other consequence.