Really.
Maybe this was all a big waste of time, then.
Yes, really. In previous threads of this discussion I also referred to it as too weak of a restriction.
Michael can't use the sword for anything other than god-approved smiting, period. He gets the bonus to 100% of the situations that he can use the sword in. And the limitations on how he can use the sword are not part of True Aim. As is the need to use the sword at all.
So True Aim is not restricted.
(True Aim also adds to both attack and defence, unlike the stunts we're discussing here. It may even add to knowledge, depending on how you read it.)
Perhaps I wasn't clear. I should've said "God
endorsed" smiting. Things like him following Harry to smite ghosts and that one demon are things God might
approve of, but not necessarily things God is giving his full and conscious support to Michael behind.
I don't think it adds to both attack and defense--I'll have to check, but in the Notes section on Michael and Shiro, I believe it notes their defense as being equal to their Weapons skill without any additional bonuses.
You're kidding, right?
No, I'm simply remembering things that Harry says outright in the books. He says that he thinks that Michael enjoys less benefit from up above when he's out with him as opposed to when he's doing his Wander The Earth knight errant schtick. He says directly that while Michael comes back nearly unscathed on those missions, he more frequently gets injured when he's out with Harry--i.e., that there are things that Michael fights where he can use the sword but does not get the full benefit of the sword.
True Aim has the restriction directly in its description. Saying it's unrestricted means ignoring that.
There's no reason a low-level character can't be well-equipped. Power doesn't affect the kind of mundane equipment you can use.
No, but it puts an upper limit to, for example, the Resources or Craftsmanship rating. And if this character is saving his highest stats for in-combat stuff (Athletics, Weapons, Alertness, Endurance) then it's going to be less likely that he has the resources or crafting ability to make Armor:2.
And if you own medieval battle weaponry that you actually know how to use, you are likely to own medieval battle armour.
Own, yes. Be constantly wearing? No.
Anyway, I'd expect having armour to be much easier than having a weapon. Wearing chainmail makes people think you're weird, but it doesn't attract the kind of negative attention that carrying a broadsword does.
Only if you're carrying the broadsword out and open as a naked blade. As has been pointed out, a broadsword or an axe can be stuffed in a bag, out of sight, and brought to bare in combat relatively quickly. Armor, however, is not. There really aren't very many occupations where you can wear chainmail or plate--hell, even cops only put on the heavy duty vests when they are reasonably certain they're going to get shot at with heavy weaponry.
Look at Michael. When does he have his sword either on him, or within easy reach? Pretty much all the time. When is he wearing his armor? Only when he's either walking into a party full of vampires, or when he's walking into a fight with Denarians.
Armor is heavy, bulky, hot and
uncomfortable. Even the stuff that would have trouble defending against a butter knife is--my brother does renaissance faires, and the one time he tried wearing an aluminum chainmail outfit, he gave up on it after half a day because it was too damn hot and uncomfortable just walking around in it. And he's someone who makes a hobby out of putting on full plate and fighting in the stuff, so it's not like he's out of shape.
It is
much less likely that someone is going to be normally wearing armor capable of even slowing down supernaturally powerful and sharp claws than that they're going to be carrying an equivalent weapon. If the character has anything resembling a normal life--a mundane job he has to go to, hobbies that don't involve smiting evil, or family events to go to--they're really not going to be wearing heavy armor all of the time.