Incite Emotion does not explicitly override the general rules regarding consequence selection (being that the defender can select any consequence they are capable of narratively justifying to their table), so it does not do so.
This is a fundamental rule of the game. It does not disappear just because it inconveniences a character.
I re-read the Consequences section and I'm satisfied with my interpretation,
YS 203, 204
The exact nature
of the consequence depends upon the conflict—
an injury might be appropriate for a physical
struggle, but an
emotional state might be apt
for a social one. Whatever the consequence, it is
written down under the stress track.
Normally, the player taking the consequence
gets to describe what it is,
so long as it’s compatible
with the nature of the attack that inflicted
the harm. The GM arbitrates the appropriateness
of a consequence and there may be some
back and forth conversation before settling on
one.
The GM is the final authority on whether a
player’s suggested consequence is reasonable for
the circumstances and severity.
I added the bolded. So, yeah, it has to pass muster and be appropriate to the narrative. Anyone trying to get out of bleeding because they are fighting a Blood Drinker
could do so but would have to clear it by the GM first.