Very much this. A power that reduces the range of taken out results doesn't actually make them any less potentially permanent. Whether it's being scattered across the forest by scavengers or taken in chains before the King of the Seas, bad things can happen to those who heal from physical consequences.
I'm getting the impression that this concept just doesn't fit in the Dresdenverse, where PC death isn't considered a big deal because (a) a PC can avoid death by accepting an Extreme Circumstance instead of the stress that would kill them (b) a PC can avoid death by instead making Concessions (c) Supernatural and Mythical Recovery already allows PCs to come back from the dead (?) & (d) there are many, many fates worst than death, and therefore death isn't really all that bad in comparison, so a power to negate it is silly.
So, it sounds like a character who can be shot, stabbed, burned, drowned, drawn and quartered, shot into the sun, killed in all sorts of nasty ways only to reappear in few days later in Los Angeles ... isn't very powerful according to the Dresdenverse game, worth a -1 Refresh at the most.
But ... that's the same cost at Living Dead, only without the
Corpse Body or the
Dude! You're Dead!, and you -can- come back from being wholly destroyed.
>.> Yeah, I think it should be maybe valued at a -2 (which can be totally negated with a +2 Catch anyway.)
Thanks for the review, guys!