Hello all,
I have been lurking on the board for the past few months, in preparation for a Dresdenverse Boston game this spring and I had a question.
Background: My group is mostly D&D (3.5) / Pathfinder based and we have been gaming for several years together, so getting through crunch of a particular system is not hard. We have dabbled (and enjoyed) Old WoD - Vampire, NWoD, Shadowrun and Star Wars d20. So my players are very creative, but they do come for a mechanic-driven mindset. So one of them asked me...
"Are all these aspects made equal?"
To which, I didn't have a good answer. Mechanic-wise, it appears yes, and the question of 'how often it comes up?' and 'when it can be used?' are known variables that we don't need to take into account for this discussion. But, assuming that each aspect you can think of applies in the here and now, are they all equally potent to die rolls, fate points and other game mechanics?
If so, how do you deal with aspects that _seem_ like they should be more important (like SPRAINED ANKLE vs. BROKEN ANKLE)
If not, how do you determine which are more potent and by how much?