Workshop Post
For All The Ideas Not Set In Stone
Powers:Proclaim Fate [-???]v0.1
Description: Reaching out to the humming threads of fate, you twist and turn them towards your own ends, whatever they may be, for good or ill.
Options: Musts: Skills Affected: Conviction, Discipline
Note: Effects: Weave Fate. Once per scene you may twists the strands of fate bending your targets destiny to your will. You and your target enter an immediate private conflict (similar to a soulgaze). This mental struggle lasts until one party sustains a consequence. Each combatant rolls Conviction to attack the other, and defends with Discipline. If you succeed in dealing a consequence your are able to Weave the target's Fate, using the aspect attached to the mental consequence to lay out their future. You may expend one fate point to extend the conflict by one exchange in order to further press your weaving, giving you more time to inflict mental stress, and thus stronger consequences. As long as the mental consequence you've inflicted persists it acts as a lodestone for the destiny you've laid upon your target, invoking up to once per scene (for free) in order to force that destiny upon them. The target is generally unaware of what has just happened, though if you are successful they may feel a vague sense of uneasiness.
Proclaim Fate [-???]v0.2
Description: Reaching out to the humming threads of fate, you twist and turn them towards your own ends, whatever they may be, for good or ill.
Options: Musts: Skills Affected: Conviction, Discipline
Note: Effects: Weave Fate. Once per scene you may twists the strands of fate bending your targets destiny to your will. You and your target enter an immediate private conflict (similar to a soulgaze). Each combatant rolls Conviction to attack the other, and defends with Discipline. Once one of the combatants sustains a consequence the contest is over, unless you spend a fate point to extend it by one exchange. At the end of the contest the mental stress track of your target is reset to the condition it was in before the contest started, and all of their consequences are healed except the one which is most severe. Your mental stress strack (and consequences) are not reset. If you were successful in inflicting a mental consequence on your target the aspect generated by that consequence will automatically invoke once per scene (for free) in any situation that could conceivably guide your target along the fate you've chosen. Further invocations of that aspect in the same scene, however, require you to expend more fate points. The target is generally unaware of what has just happened, though if you are successful they may feel a vague sense of uneasiness.
Possible UpgradesStrong Weaving [-1] If you increase the refresh cost of this ability by 1 you gain a +2 stress bonus on a successful hit (as though it were Weapon: 2), increasing the chances of inflicted a mental consequence (and thus a more lasting Fate Weaving).
Potent Weaving [-1] The Strong Weaving upgrade is a prerequisite for this one. You get another +2 stress bonus on successful attacks as per Strong Weaving, as though you had Weapon: 4.
(This is intended to be the mechanism by which most fateweaving effects are generated, its poorly written as yet, but the general idea is to have aspects generated by the consequences invoke/compel in any situation that could conceivably push the target towards the destiny you've laid down. I have no idea how strong the power is yet, however.)
Hidden Fate [-???]Description: As far as the Powers that Be are concerned, your fate is an enigma. Your destiny is entirely your own, and you are beholden to none in this regard. You do not even appear in prophecy, and divinations targeting you are particularly difficult.
Skills Affected: None
Effects:Nonexistent Prophecy. As far as prophecy is concerned, you are a complete and utter nonentity. Prophecies do not take your presence into account in any way, shape, or form. Events play out in such visions as if you aren't invovled.
Difficult to Divine. The complexity required by any divination spell that targets you or any item in your possession is increased by one half of your discipline.