Hello all,
I need your advice on an Item of Power that I custom-designed for a character.
Daemortus [-2]
Description: An ancient, cursed blade powered by the soul of a vengeful Red Court Vampire.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Discipline, Endurance, Might, Weapons
Effects:
[-0] Purpose. Daemortus thirsts for souls, and its only purpose is to spread bloodshed. It cannot be wielded by those of true faith.
[-0] It Is What It Is. A longsword adorned with gothic runes. Weapon 3.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. Daemortus is not easy to conceal, because it's a full-sized sword.
[-1] True Aim. When swung in keeping with its purpose, Daemortus grants a +1 bonus to the wielder’s Weapons skill.
[-1] Blood Drinker
[+1] Feeding Dependency, affecting:
[-2] Fueled by Souls. Daemortus increases its wielder's strength. As long as the wielder maintains physical contact with Daemortus, increase that wielder's strength by one step. (Normal strength becomes Inhuman, Inhuman becomes Supernatural, etc.)
[-2] Unholy Resilience. Daemortus shields its wielder from harm. As long as the wielder maintains physical contact with Daemortus, increase that wielder's toughness by one step. (Normal toughness becomes Inhuman, Inhuman becomes Supernatural, etc.)
[+1] The Catch is holy weaponry and expressions of faith. If the wielder has toughness abilities from another source, this catch is in addition to the one it already has.
Is this item balanced? The costs should be spot on, but I'd still like opinions on it. Demonic Copilot would probably fit the theme, but I think that power is badly written, so I tried to avoid it. Failure to feed Daemortus would result in a temporary loss of powers, as usual, and if taken out by feeding stress from the sword, bad things happen.