So, I found this custom power. Has anyone actually used it? How did it go over?
ALTERNATE MAGICAL PARADIGM [-1]
Description: Your magic is different from everyone else's. Where most practitioners cast spells with mental strength and magical knowledge, you use other methods.
Musts: You must possess at least one spellcasting power in order to take this one.
Skills Affected: Any three.
Effects:
Alternate Magical Paradigm. Pick three skills. For the purposes of any spellcasting powers you possess, use the first in place of your Conviction, the second in place of your Discipline, and the third in place of your Lore.
I personally like it because it opens a ton of doors, thematically speaking. Whether or not it's broken to all hell depends on what skills your're using with it. If you're playing a Name of the Wind-style Namer who uses Performance in place of Discipline, Alertness in place of Conviction, and Lore staying how it is, that's not immensely broken. If you're using it with Weapons, Might, and Athletics along with a couple of building blocks at Supernatural, therein lies a problem.