So, in an attempt to revive this thread, I have a new question in regards to the game.
Does anyone have an interesting idea for a mystical sort of superweapon that the Germans may have in their possession? One of the things that I and at least one of my players would like to do would be to steal that from the Germans, probably from one of the castles that you always see in the movies. I've been trying to figure out a good item from research and what-not, but so far haven't come up with anything beyond the Spear of Destiny. I'm hesitant to use the spear, because it's a bit cliched, and I keep finding wildly divergent ideas about what sort of powers it would possess/grant.
Also, if anyone happens to know offhand of a good German castle, feel free to mention it.
Don't know of any German castles offhand. As for the super weapon question, though... How about throwing a curveball at them? Instead of being a super weapon the nazis plan on employing in the fight, it's something holy relic that they plan on desecrating and thus unleashing a mystical s**t storm? This would give them two reasons for trying to obtain it. My suggestion would be that the item in question is one of the Swords. The magical community in general knows about the Swords, and if they find out the nazis want to do something to them there would great interest in the outcome. (Obviously, if Denarians found out about the nazis having possession of a Sword, the nazis wouldn't have it for long so it'd have to be kept quiet.)
This is kinda funny; this thread was started the day after I ran character creation for my gaming group and my own Dresden Files campaign set in WW2. I'd been running a wild west d20 game, taken a break to run something else, and came back to the western only to hit a creative block. It frustrated me because I wanted to run the western again. So I asked my group what they might want to play. One immediately put forth Dresden because he had run the rpg for us a while back but didn't get to actually play. I wasn't too keen on running a modern setting - despite how much I LOVE Dresden and how well I know the books - so I suggested combining Dresden with the old west. Technical stuff came up regarding magic and such (like what would the Murphyonic field affect), and we moved on to talking about other choices. I like WW2 as a setting and proposed that, then I immediately remembered Kemmler being active during that time and ideas just started coming to me. Just ran the first session tonight and I had fun (I don't usually - I hate GMing; everyone in our group has a game they run and we take turns).
My group is composed of a Russian Emissary of Power (his patron is a Russian dragon with a hard on for gathering powerful artifacts), and average Joe military intelligence officer (capitalized the Joe on purpose - he's American), an American Jewish minor talent potion maker who also serves as the group doctor, a French were-raven, and my NPC: a clued-in mortal British intelligence officer who's superiors don't believe him about the supernatural stuff. He's basically the Murphy of British intelligence. The Emissary's patron has him on constant lookout for the Sword of St. George, the dragon slayer. And I must say it's awesome that the Emissary's player knows Dresden almost as well as I do: I have him thinking that St. George's sword is Amorrachius. MWAHAHAHA!!!
In my game, Kemmler is behind the scenes for now, but like someone else suggested doing with secret histories, I added him. With all the death and suffering the concentration camps caused, that would be A LOT of dark energy at his disposal. I've toyed with the idea of him being the one to suggest building camps. For now, though, my players will be dealing with minor stuff and building up to an endgame (which I so want to have happen in Dresden, Germany for sheer giggles). Their current situation involves Paris, nazis, the Eiffel Tower, and a 7 foot tall giant in the employ of the nazis.
The giant is actually Frankenstein's Monster. The goal of the nazis in Paris is to seek supernatural aid. The nazis don't know about it yet, but the Eiffel Tower is actually acting as a giant, super-warded, bank vault door blocking a portal to a highly dangerous area of Faerie. The Tower is made out of steel, which we all know Fae can't stand.
I have so many ideas right now on where to go with this campaign.
Oh, and while I have the White Council staying out of the war, I do them fighting amongst themselves and a lot tension existing among them. Namely among the Jewish members and the German members that still feel loyal to Germany. That could be another reason why they stayed out of war: they were too busy fighting among themselves.