Hi all,
my character has accepted the offer to become Summer Knight, and as such, I've remade him. I wanted to ask what gear/enchanted items do you consider to be iconic for a Summer Knight. The character in question is of british descent, and was a prescient changeling working as a mercenary before he accepted the offer, so much of his old fighting style is out of the window. Also, I do not want to outsource my Inhuman Powers into an Item of Power, but rather stick to the portrayal of the Knight as seen in Cold Days. I have 10 Refresh and 40 Skill Points to play with.
Relevant skills:
Lore 5 (with a Crafting Power Focus, bringing it to 6 for the purpose of Enchanted Items)
Discipline 5
Conviction 4
Weapons 4
Skills:
5: Discipline, Lore
4: Conviction, Deceit, Weapons
3: Empathy, Investigation, Presence
2: Alertness, Rapport, Scholarship
1: Athletics, Endurance, Resources
Powers:
A Few Seconds Ahead [-1]
Cassandra's Tears [-0]
Marked by Power [-1]
Seelie Magic [-4]
Inhuman Strength [-2]
Supernatural Recovery [-4]
The Catch [+3] is Cold Iron
Thus far, what I've thought of:
A mundane basket-hilted cavalry sword (would that be Weapon:2 or Weapon:3 ?)
Some throwing knives (Weapon:1 ?)
An enchanted mantle/coat, offering a 6 Shift Block 1x/Session
An Amulet, granting +1 Offensive Control for Summer Magic
A Monocle, granting +1 Crafting Power (this focus is usually kept at home)
The sword and knives are in case the character runs out of mental stress boxes, and IMO, a sword fits this type of character. I've got 3 Enchanted Item slots left over, and was wondering what I should spend those on. The character is a subpar Evoker, since our DM dislikes high shift Evocations instagibbing monsters, therefore I feel that boosting magic further is not quite rewarding. Also, suggestions on mundane gear are welcome.