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Sanctaphrax
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NPCs for my game
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Topic: NPCs for my game (Read 3229 times)
bobjob
Posty McPostington
Posts: 1433
Bier, ja? Und mit Dusen-Dusen? Ja!
Re: NPCs for my game
«
Reply #15 on:
January 17, 2013, 06:51:13 PM »
Fixed Grahame's stress track and updated Silas' skills plus upgraded Incite Emotion and added Supernatural Sense (Smell Fear) to Perdition's Flame. That's how he tracks a target that tries to run away after their initial contact.
Logged
The entire Red Court was taken down by the new Winter Knight? From the lowliest pawn all the way up to the King? *puts on sunglasses* Knight to G7. Check mate.
Playing:
Shale Buckby
Deadmanwalking
Posty McPostington
Posts: 3534
Re: NPCs for my game
«
Reply #16 on:
January 17, 2013, 07:25:48 PM »
All looks good to me. If
really
powerful in Silas's case.
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bobjob
Posty McPostington
Posts: 1433
Bier, ja? Und mit Dusen-Dusen? Ja!
Re: NPCs for my game
«
Reply #17 on:
January 17, 2013, 07:51:55 PM »
Silas is going to be a big bad after one of the characters. Keep in mind, my players are also going to be 12 refresh starting out. He's going to be a pain for them.
Logged
The entire Red Court was taken down by the new Winter Knight? From the lowliest pawn all the way up to the King? *puts on sunglasses* Knight to G7. Check mate.
Playing:
Shale Buckby
Sanctaphrax
White Council
Seriously?
Posts: 12405
Re: NPCs for my game
«
Reply #18 on:
January 17, 2013, 09:31:34 PM »
Bleh, A Few Seconds Ahead. Such a lame Power.
I suggest you look at Prophecy and Precognition. They're on the custom Power list.
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NPCs for my game