Author Topic: Twilight vamps  (Read 14109 times)

Offline Hick Jr

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Re: Twilight vamps
« Reply #60 on: January 25, 2013, 05:34:33 AM »
That might be four completely different templates for each age group. And at least two of them might not be playable.
How much is their Catch rebate worth? It depends on how much blunt force is necessary.Can i use enough to break through drywall, or do I have to pack a sledgehammer or force evocations?

Hmm. They start with the full Mythic suite, which is insane. That's base -24 refresh before you even put on Venomous Claws or any psychic powers. A Submerged or even Snorkeling group fighting two of these would get ruined. The third level is more playable- the full Inhuman suite with Incite Emotion and Dominate. I think that comes out to about -11 not accounting for the Catch.
Hi! My home is called an apiary! I collect honey, and defend the Queen!

Not-so-secretly a power hungry megalomaniac with a Modular Abilities addiction.

Offline Aminar

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Re: Twilight vamps
« Reply #61 on: January 25, 2013, 05:44:49 AM »
I had a group of White Court Vamps convince my first antagonist that she'd become a twilight vampire when she drank Black Court infection Potion.  Does that count?

Offline Hick Jr

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Re: Twilight vamps
« Reply #62 on: January 26, 2013, 07:07:16 PM »
Given how incredibly dull they are as written let's instead try to salvage something unique and interesting about them and see if we can make a template that is loosely inspired by them. 

So... If I remember correctly the reason for the sparkles related to their flesh being crystalline rather than fleshy.  That is fairly unique I think so let's run with it.  Picturing a damaged sparklepyre is at least interesting since their flesh would crack rather than tear when stressed to breaking points.  They are also strongest on the day they rise and grow physically weaker as they age which is also an interesting inversion of typical vampire lore.


Our vamps will be inspired by the hopping vampires of Asian mythology.  Creatures that slowly lose their ability to move, eventually becoming malevolent statues which only the younger members of the court can still communicate with via a psychic hive mind. 


The template: Jiang Shi a.k.a. the "porcelain dolls"

Begin with mythic strength, speed, recovery, and toughness.  Within a year all except toughness reduces to supernatural and in ten years to inhuman.  After fifty years they lose all these powers as their bodies slow down after a century they can no longer move on their own.  Any human who saw one would think it was a detailed porcelain or marble statue.  The catch is blunt weapons like hammers, maces, or anything else that could break stone like explosives. 


While they grow weaker physically they are gaining psychic powers.  When turned, they gain a Hive mind power, (something similar to pack instincts with long range telepathy built in,) this allows them to retain some individuality but also be fanatically loyal to their elders.  This also keeps them from drawing attention to themselves.  The elders know just how easily an angry mob could shatter them as they lay helplessly even though the younger vampires could get away with it.

After losing the mythic levels they gain incite emotion.  After losing the supernatural levels they gain dominate.  Upon losing the inhuman levels they get master dominator, psycometry, and any other powers that make sense.  When they become entirely immobile they gain a power similar to possession which allows them to attempt to possess nearby people or creatures for short periods until the body 'burns out.'  Their statue-like body is left behind helplessly while they are doing this, but it is the closest thing to independant mobility the jiang shi get as elders.

They also have a blood based feeding dependency until they freeze solid.  If they go without feeding they will eventually go into the statue phase prematurely without developing the corresponding psychic powers. 

Throw in venomous claws and that should cover everything.  What do you guys think?

I'm fabricating backstory here, using them as a Diamond/Ivory Court, but i'm not sure where they should be based, ethnically speaking. I don't like the idea of putting them in Asia-the Jade Court probably would have killed them all- and I was halfway thinking Australia because not a lot of people do stuff with Australia. A couple of age levels i can justify not being playable- The newborn "All Mythics" is basically a mindless thug. Almost a Renfield. the "All Supernaturals" level is barely playable at a high refresh level. The easiest one is the "All Inhumans" with the Incite Emotion and Dominate. The problem is that's basically just a White Court Vampire with a less interesting Catch and a new power.

Can I have some input on this?
Hi! My home is called an apiary! I collect honey, and defend the Queen!

Not-so-secretly a power hungry megalomaniac with a Modular Abilities addiction.

Offline Mrmdubois

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Re: Twilight vamps
« Reply #63 on: January 27, 2013, 12:25:22 AM »
The statue vampires would make a good Jade Court, so no need to worry about them getting killed off.  Assuming you haven't created a Jade Court already anyway.

If they're going to be Australian though there's probably a lot to borrow from Aboriginal myths.

This is one of the things I saw as kind of a problem in OW, a lot of the monsters become mostly just the building block powers.
« Last Edit: January 27, 2013, 12:34:55 AM by Mrmdubois »

Offline Adin

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Re: Twilight vamps
« Reply #64 on: January 28, 2013, 08:36:33 AM »
Ok, there is clearly an interest so here is an attempt at a write up of my 'statuepires.'

These can serve as a jade court if you haven't already established one in your game or an ivory court.  It should be noted that these are not intended as playable templates.  They are more on the evil people eater side as a villain for powerful groups.  In the interest of a unique name for Sanctaphrax's template resource post I will call them the Porcelain Doll Jade Court.


The Jade Court have been a shadowy presence existing throughout most of Asia for more than two thousand years.  Rather than a single unified group, they exist as small hives of three to nine Elder vampires, and a single caretaker.  Though, a measure of communication does exist between hives for official actions, such as the signing of the Unseelie accords. 

The elders of the court are essentially sentient statues that communicate with each other by a collective mind.  The caretaker is a young vampire, still capable of physical movement, who acts as little more then a puppet for the collective with no individual will of it's own. 

The Jade Court life cycle progresses through four distinct stages.

Stage 1.) A newly made vampire is created as the old caretaker begins to wear out.  A suitable human is chosen and brought before the sanctuary of the elders.  Over the course of days the elders scrub all personality and individuality from the victim's mind.  Once so prepared, the caretaker carefully chips a fragment from the youngest elder in the hive, then quickly tears open the humans chest cavity and plunges it into the still beating heart.  If done quickly enough, the flesh around the shard begins to crystallize.  Over the next few weeks, the whole body becomes stony and crystalline.  When the process is complete, the new caretaker rises.  The hive's grasp on the old caretaker is released and the new destroys the old.

In this stage the vampire is practically a physical god.  It has:
Mythic Strength -6, Speed -6, and Toughness -6 as well as Blood drinker -1 and Feeding Dependency (Human Blood) +1. the catch is things that could shatter stone like sledge hammers, explosives, etc. +4.  The hive mind and lack of free will are largely represented through aspects and the psychic powers of the elders.  They can heal from injury, but no faster than mortals. 

Total template cost: -14

Stage 2.) After about a year the vampire progresses to the second stage of it's lifecycle.  It begins to slow down considerably as it's flesh stiffens.  It has Supernatural Speed -4 and Strength -4 as well as Mythic Toughness -6 catch +4.  It retains Blood Drinker -1 and Feeding Dependency +1

Total Template Cost: -10

At this stage the vampire may also begin to develop signs of a new intelligence and awareness forming, though most do not.  The new mind is still easily suppressed by the collective, but is taken as an early sign that the vampire will become a new elder rather than be disposed of. 

Stage 3.) After 50 years or so at stage 2 the vampire moves to this stage.  If the vampire has shown no signs of awareness then it is disposed of as it reaches this stage and a new caretaker is created.  If it is to become a new elder, it's mind will awaken fully and begin to join the collective and awaken in psychic power.  Such a vampire continues to act as caretaker and the search for a new caretaker is postponed until it nears the end of this stage.

Stage 3 vampires have Inhuman Speed -2, Strength -2, and Mythic Toughness -6 catch +4.  Blood Drinker -1 / Feeding Dep. +1.  Domination -2

Total Template Cost: -8

Stage 4.) After approximately 20 years at stage 3, the vampire begins to rapidly grow feeble and must quickly prepare a new caretaker or leave the hive defenseless.  Once this is done, the vampire takes it's place in immobility and becomes a new elder.  It's body solidifies and becomes an immobile statue, allowing it's psychic power to expand considerably.  The younger elders resemble detailed statues of themselves, while over the course of centuries their outer flesh begins to wear down and they come to resemble vaguely man shaped pillars of marble (or jade if you prefer.)

It has Mythic Toughness -6 catch +4, Domination -2, Master Dominator -2, possession -3

Total Template Cost: -9

The elders no longer need to feed on blood but still crave it.  One of the duties of the caretaker is to bring live humans to the lair every so often and butcher them to allow the elders to absorb blood through their now slightly porous outer flesh.  The elders sometimes possess these sacrificial humans to allow them to experience mobility outside of their joint control over the caretaker.  Elders may also take any additional psychic powers that are appropriate, and some can even work magic while possessing a body.

The Jade court are known to use their mental powers from a great distance to draw the weak minded to their lair, often creating cults to service them. 


What do you guys think?  Want me to add anything?
« Last Edit: January 28, 2013, 11:24:47 PM by Adin »

Offline Mrmdubois

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Re: Twilight vamps
« Reply #65 on: January 28, 2013, 08:58:42 AM »
It's interesting that the Refresh cost goes down the older they get, though I suppose that's just a bare bones representation.

Just curious, they get 50 years in stage 2, but only 20 in stage three.  What was the reason behind that?

I think if possible the elder statues should get some kind of ethereal projection ability.  Just limit it to not being able to manifest, and maybe tether it to a certain radius outside of their statue form, and of course their statue has to remain intact for them to survive.  It will facilitate their Possession ability if you do that, which if I were those guys I would be doing nearly all the time.  I don't think that it would reduce their insularity.

Offline Adin

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Re: Twilight vamps
« Reply #66 on: January 28, 2013, 10:25:10 PM »
It's interesting that the Refresh cost goes down the older they get, though I suppose that's just a bare bones representation.

Yeah that is just the musts, any elder worth his salt will have any other psychic powers/magic that make sense, including things like astral projection.

Just curious, they get 50 years in stage 2, but only 20 in stage three.  What was the reason behind that?

I wanted it to feel more like a natural life cycle, and have a lore skilled character be able to predict that when encountering a jade court hive they will most likely encounter the caretaker in stage 2, since the caretaker is the physical presence of the hive.

It will facilitate their Possession ability if you do that, which if I were those guys I would be doing nearly all the time.  I don't think that it would reduce their insularity.

They are essentially possessing the caretaker's body almost all the time, as a hive minded cluster they have little desire to possess individual bodies for 'themselves.'  Their extremely alien, communal mindset is a big part of what is meant to set them apart from other villains. 

Offline Mrmdubois

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Re: Twilight vamps
« Reply #67 on: January 28, 2013, 11:10:27 PM »
Gotcha, I forgot about the possibility of losing individuality in the hive mind.

Offline Sanctaphrax

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Re: Twilight vamps
« Reply #68 on: January 29, 2013, 12:32:15 AM »
Mechanics check:

-What does the Feeding Dependency apply to?
-You can't have Domination (Possession) without some method of entering your target's body.
-Pack Instincts would probably be appropriate.
-You may want to check out the following custom Powers: Telepathy, Mindless, Pack Instincts, Possession, Enthralment, Spiritual Co-Pilot, Spirit Form (with the Projected Spirit Form upgrade).

Offline Adin

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Re: Twilight vamps
« Reply #69 on: January 29, 2013, 03:38:58 AM »
Mechanics check:

-What does the Feeding Dependency apply to?
-You can't have Domination (Possession) without some method of entering your target's body.
-Pack Instincts would probably be appropriate.
-You may want to check out the following custom Powers: Telepathy, Mindless, Pack Instincts, Possession, Enthralment, Spiritual Co-Pilot, Spirit Form (with the Projected Spirit Form upgrade).

Good calls,

-Feeding dep. applies to Strength and Speed powers.  If they go too long without feeding they stiffen into statues prematurely without any of the elder benefits.  (I think aspects are sufficient to cover that part of it.)

-I'm aware possession by raw requires being able to physically enter the host body but I always house ruled it to 'and if you lack such a power you must leave your own body behind and helpless.'  If you are uncomfortable with that you could always write a new power at the same cost that does the same thing except also leaves the body behind but that strikes me as redundant.

-I was planning to go with pack instincts but decided after reading over the description that it didn't quite fit.  It could certainly be added to the template though without hurting anything.  I think aspects are sufficient to fill in for the hive mind and instinct thing without bogging them down with lots of custom powers.

-Any of those custom powers could easily fit, but I wanted the musts to be as RAW or close to RAW as possible.  Then people can add in whatever custom powers they feel are appropriate or necessary. 

Offline Sanctaphrax

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Re: Twilight vamps
« Reply #70 on: January 29, 2013, 03:49:17 AM »
If you're going to houserule Possession, I suggest going further than that. The canon Power is super vague, so one way or another you're gonna need to make stuff up.

And adding custom Powers as options might not work so well, since some of them would likely replace the Powers these dudes already have.

Offline Sanctaphrax

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Re: Twilight vamps
« Reply #71 on: February 09, 2013, 11:18:35 PM »
Adin, could you add a list on optional Powers to the various stages of life so that I can add them to the Template list?