First off, back in the saddle again. It's been almost a year since I've posted in here. I've missed the board and the discussion.
Secondly, I'm going to be running a two person campaign with my girlfriend and a mutual friend of ours. Inspired by that prospect, I've sat down and started statting again. I present to you, the Leprechaun. Any comments and critiques are appreciated.
Leipreachán
High Concept: Mischievous Wyld Fae Cobbler
Other Aspects: Not My Lucky Charms!
Skills:
Craftsmanship (+4)
Deceit (+4)
Fists (+3)
Lore (+4)
Presence (+3)
Most other skills default to Mediocre, with a few standouts as Average
Powers:
Supernatural Sense [-1] Pertains to his pot of gold. A Leprechaun seems to be able to feel the presence of his gold.
Glamours [-2]
Incite Emotion [-2; Greed, At Range]
Inhuman Speed [-2]
Inhuman Recovery [-2]
The Catch [+1] Cold Iron and the like
Wish Granting [Ritual reskin for Fortunamancy, which is a reskin of Entropmancy -2 ]
Total Refresh Cost: -10
Description: A human sized fae, the Leipreachán (westernized, Leprechaun) generally looks like an older human male wearing a red coat. Everybody thinks it’s green and they’d only be partly right. Generally considered Wyld Fae, only when aligned with a particular court will they change the color of their coat. Leprechauns also wear very fine leather shoes that never get dirty, regardless of where they’ve been walking.
What We Know:
A particularly vexatious fae, Leprechauns like to trick mortals and will often lead them on chases through the woods giving only the occasional glimpse of their quarry. They will also set up elaborate schemes motivated by their gold and can even throw out a mental whammy to help drive their plots. Leprechauns are also renowned for their cobbling abilities, something that few mortals know. While they are not as fascinated with shoes as Cobs, they can appreciate a good pair of shoes and can even be convinced to repair them on occasion. The spots where Leprechaun’s hide their gold, for some reason, makes the veil between the real world and the NeverNever thin. After a storm, a rainbow will mark the weakened area bringing about the whole “pot of gold at the end of the rainbow” myth. Those with the know-how can enter the NeverNever at that location, although the creatures the Leprechaun has placed to guard the gold won’t be nearly as sporting as the Leprechaun would be.
If captured, the Leprechaun has been known to offer his captor three boons in exchange for his release. The mythology has gotten muddy and calls it three wishes. These boons can be used for good luck. (use as Ritual created Sticky Maneuvers)
Leprechauns can be a little rowdy when drunk. They also prefer to fight with their fists.
Powers:
Glamours and speed to befit their trickster nature, plus recovery for when things get a little hairy. They can also cause greed in mortals and when captured can alter chance for a price.
Weaknesses: Standard fae weaknesses
*edit: added deceit for Glamours and to befit his trickster nature*