So, did anyone else open up this thread expecting to see a discussion of what would happen if the wild hunt ran down an aircraft carrier - and the captain and crew decided to join the hunt?
...On topic, looks like a reasonable template & neat character concept. Aspects are a good way of modelling slow changes and restrictions; if and only if you have a high discipline, then demonic co-pilot could be a good addition to the character, with the possibility of taking consequences like "What happened to my thumbs?". (I've had one character with that power; worked out fairly well for her... but discipline was also her apex skill. Not that that helped when she started slinging around demonic-co-pilot-empowered sponsored magic, but hey.)