Right, now moving on to the more comprehensive post I said I'd get to.
Note: This is an off-topic rant, and I've made sure that none of my argument rests on it. If you disagree, feel absolutely free to ignore it.How accurate do you think the NPC writeups are? It always seemed to me that the devs ran headfirst into the Elminster* problem - basically, a situation where they didn't want to make a PC feel absolutely outclassed against certain canon characters, yet also wanted to accurately portray them, and ended up making characters that outclass the PCs while still falling short of what they are supposed to be capable of. Worst of both worlds, which really isn't helped by almost every single supernatural being having a ridiculously high refresh. So, either you accept them as they are, which raises the question of how the hell they're so badass in the fiction, or you insist they're grossly understatted - which makes bestiary books like OW completely useless, causes a breakdown in communications when it comes to discussing those characters, and causes you to do more work if you want to use them.
*If you don't get it, replace Elminster with whatever supposedly high-powered canon NPC that exists in an RPG based on another media. For a whole number of reasons, this appears a near-universal problem
So, basically, a warden needs to have a decent Weapons score to use a sword effectively. Which makes sense, I concede. Doesn't change the fact it's still horribly suboptimal - for an additional three refresh, you can boost your regular spells by a significant amount, thus boosting your counterspelling, your defensive ability, your offensive ability, and possibly even more. End result - no warden player in their right mind would want to be one of those who still have a warden sword. It doesn't even have utility to a high refresh wizard, since by then their natural counterspelling abilties would be so much more effective it's just sad.
Also, regarding the specific example for Morgan, sure, with this power his counterspelling ability goes up. If those three refresh were spent on getting him a focus, his counterspelling, offensive/defensive
and maneuvering would also go up. By exactly the same amount. Each.
So the only advatage this grants is that it doesn't costs mental stress. So, I ask - how likely, is it, that it will be an issue? Think about it. Wizards are made for explosive violence. If it becomes an issue that this doesn't costs mental stress, the warden has probably already lost. The one exception is when you're fighting a spellcaster, without any allies on his side whatsoever, whose evocations are at the very specific level where they're powerful yet aren't that powerful (and whose power can't be jacked up in a hurry, which is... odd.) Counterspelling takes up an action. Sure you can wear him down, if he isn't smart enough to just take consequences to ramp up the power, if he has a very specific power level, if he doesn't have allies and/or your allies are stronger/equal to his, if he doesn't get desperate and unleash a death curse, if he doesn't just say fuck it and run away, if no one interrupts you at all during this fight, if he doesn't have any combat ability whatsoever than blasting away, then yes, this power rocks. Still not worth three refresh, at least for a spellcaster.
P.S. Right - might have missed something. If this power doesn't cost an action to use it becomes significantly better than I assumed. If that's to be it's sole advantage however, along with no mental stress, I still think you're going about this the wrong way.