I was talking with a friend about True Believers, and we started to joke about a True Believer in the force. I have lately heard a lot about the church of the jedi. In britain, it is already quite popular, at least in some polls (though still in the 0.something percent). Regardless, the jedi codex is a pretty good code of honor, and even though they might not believe in god, someone who really follows the code would probably be worthy of the white gods aid.
Jedi are the guardians of peace in the galaxy.
Jedi use their powers to defend and protect, never to attack others.
Jedi respect all life, in any form.
Jedi serve others, rather than rule over them, for the good of the galaxy.
Jedi seek to improve themselves through knowledge and training.
So I wondered, how hard would it be to create a believable jedi knight to live in the dresden world. If you look at „Guide my hand“, for example, it seems to be doing exactly what Luke did, when he shot down the death star. When he shut down the targeting system (guns or driving), he trusted the force to help him make the shot (conviction replacement). Perfect. Magic and faith powers can cover the rest, and the force becomes just another way the white god (or whoever is behind even him) manifests as a force for good.
I went with some repainted True Believer powers, that fit quite well, and I created two powers to accommodate for the (I think) most common uses of the force. I briefly debated going with channeling (the force), but I thought it be better this way. The uses are fairly limited, I think, and if the jedi abuses them, he can be put down pretty quickly by a compel. I also thought about sponsored magic (the force), but I think that would be a bit pricey for what little you might actually be able to do.
And of course, we can't forget the light saber. Nothing too fancy, I think, though it is still a freaking light saber.
I'd appreciate your feedback on this.
Jedi Powers:
Let the Force Guide you [-1] (Guide my Hand)
To Defend and Protect [-1] (Bless this House)
Telekinesis [-1]: You may use your conviction instead of your might skill to lift and move objects up to one zone away.
These aren't the droids you're looking for [-1]: You may use your discipline instead of deceit to convince someone of a lie, as long as the lie is not harmful to them, and you are in the same zone as they are.
Light Saber [-2]It is what it is: And that is a very detailed replica of a light saber, including fake tech inside. Carried around by quite a few star wars fans, there are extremely few who can actually get use out of their prop. Only in a time of great bravery, the force awakens in the jedi knight. After this, as long as he acts according to the jedi codex, he will be able to activate the light saber at his will, so it becomes a weapon:3, as if it were a real two-handed sword.
True Aim [-1]: When swung in keeping with its purpose, a Sword of the Cross grants a +1 to the wielder’s Weapons skill.
Deflect [-1]: A jedi knight is able to deflect ranged attacks with his sword, using weapons instead of athletics to defend against them.
Blade of light [-1]: The light saber acts as an artifact of faith, satisfying the catch of any creature vulnurable to it. Furthermore, the seering blade also counts as a source of fire for the same purposes.
One time Discount [+1]: When not in use, it is a well crafted but short and inconspicuous piece of a costume, easy to hide, even in plain sight.