I'm kind of stuck on a plot. My RL group is coming from a shadowrun background, so we get into heist like plots most of the time. The group consists of an aeromancer, a werewolf and a supernatural style mortal hunter.
After a one-shot demon hunting adventure, what I want to do is set up a GP style event, where lots of supernatural parties will attend for the players to meet. My idea was to have a piece of mordite up for auction, which would be bad in any of the parties hands. The piece is supposed to be from the private collection of a deceased hunter, who stored away all kinds of nasty things behind circles and wards and whatever he could think of. After his death, those things were just sold by his heirs, who didn't know what they were dealing with. The most dangerous piece, as I said, is a piece of mordite locked in a box similar to the one Ivy had. Or maybe exactly the one Ivy had, since I thought about having her give the job of retrieving the box to the hunter.
The werewolf killed a summer changeling last time. Admittedly he had his reasons, but it was by no means necessary, and I wanted to have the changelings big sister show up and push him into doing things. Even if she has no claim on him now, the werewolf is a partyanimal (literally), and it would be easy enough for her to push some faerie food on him to put him into enough debt to work for her. Probably something to counter winter, if they attend the auction.
I'll probably have Winter try to buy and simultaneously try to steal the mordite. It is not from our world, and since we now know, that they are battling against outsiders, cleaning up might be part of their job as well. And if winter moves, summer moves as well to counter them.
Now mostly I have two things I am stuck on:
First, I really like the idea of the auction and everything, but I am drawing a blank when I am thinking about everything around it. I was thinking about having either one of the vampire courts hold the auction (red or black, I think) or a dragon. The motivation for buying the mordite is quite clear, it is an extremely powerful weapon, and anyone who gets it will have an edge over the others. Should I give the players an opportunity to get the mordite before the auction even starts? Have them attend the auction as a stepping stone for future campaigns? Everything is kind of fuzzy around that. I would like to at least be somewhat prepared for whatever tactics they come up with eventually.
Second, a minor thing, but I can't wrap my head around it. The werewolf and the hunter have enough in terms of hooks that I can get them into gear. The aeromancer? Not so much. The three disturbed a demon summoning ritual together, and they disbanded and disposed of the corrupted brotherhood, the aeromancer used to belong to, when he developed his powers. Beyond that, he doesn't really have any connections to anyone or anything, or much of a personality for that matter. Not even the White Council, since the brotherhood was the only magical group he belonged to. The player is sort of a numbers player (so much, he called the phases and aspects a "hippie" game). Any ideas?