Who says magical energy needs to be conjured touching you? If you're putting it over there as you call it up, it really doesn't need to travel from Point A to Point B.
I kind of see the wizards brain as the energy coupling, the point where the energy gathers and is shaped into the spell. After that, the energy flows wherever the wizard wants it to be. Granted, that is my interpretation only, and I'm by no means saying that's how it is or should be.
But that's kind of beside the point, I realize.
The default athletics roll is sort of the "this is how much you are bugging around and make it harder for other people to hit you" roll. Not necessarily an active dodge. This roll should always be available in a physical fight, I think, unless you explicitly remove it from the table (i.e. by spending a fate point or a tag to make the target use a different skill). If it fits, the defender can always choose a different skill to defend, of course.
See, I like the players trying different methodologies to find what works best on a particular opponent. Seems like very much what a Wizard should be trying vs. tough foes.
Sure, but I like to include that making use of their surroundings, not just "well, fire didn't work, I'll use air, then" sort of thinking. That might not be a problem in your group, but I specifically have a player with an aeromancer, and he did a spell where he wanted to take out a troll and he emptied the trolls lungs. Well, tried to, he rolled really well, but the Troll rolled endurance (it had a stunt) to resist and did. The player went "What? He is still standing with a vacuum in his lungs?"
Wait. White Court Vampires absolutely can use Incite Emotion in physical fights. We've seen them do so in the books. Fairly often. Why couldn't they?
Because I have come to realize that it will become really complicated, if you mix the different forms of conflicts. When setting up the scene, decide on what kind of conflict you want to have, and use the other ones to make maneuvers. And that's kind of how I see it used in the books.
Another way to go is, as I said: change the venue. For example Harry and Thomas against Lydia/Kravos in GP. It started out as a physical conflict, but when Thomas got Lydia into a grapple, he put an incite maneuver on her and tagged it to turn the fight into a mental conflict, where he could use his power as an attack to take Lydia/Kravos out.
But that's not how sex appeal is usually used. I mean, yes,you can use Rapport for that, but the argument I was making was that usually that's not how you do it, and that's not really the stunt's intended purpose. I'm not sure whether I agree with that logic completely, but it seems a legitimate reason.
Why not? It's a pretty classic setup for a scene, the femme fatale trying to seduce the hero. Sounds like a mental conflict to me. The taken out results would be him falling for her or she being furious when he rejects her.
What would you usually use it for?
While I agree in principle, narrative differences can be profound. Particularly in a game like FATE where we can manipulate the narrative directly.
Launch a fire attack against a fomor and you might invoke the Fire Element for more damage. Launch a water attack against the same fomor and he may well invoke the Water Element for easier defense. Hit an incorporeal spirit with either and they'll laugh. Those are just the obvious also - start using compels/invokes for effect and the possibilities become much broader.
Oh, absolutely, but that's part of an invoke or a compel, and you can do a whole lot of things with those. Like I said earlier in this post, you can take advantage of your spell like that with a tag or a fate point easily, but I kind of see it as a cheat, if you get around that just by saying you do your spell differently. Hell, a declaration on the spell could be enough, if it's interesting. Navel-gazing-declarations, if you will.