Your link is broken.
Here's one that works:
http://www.jimbutcheronline.com/bb/index.php/topic,18574.0.html
PS: The Sponsored Magic thing has been argued a million times and is not going to be resolved here. I suggest not arguing it again.
Wow, thread kind of exploded while I was gone. Thanks for the working link, and I agree with you. I am not a fan of flaming old arguments that can't be resolved. I was merely pointing out my group's current view on the subject. I'm definitely much too tired these days to engage in long internet arguments. I'm perfectly happy to agree to disagree here.
Then the ultimate DFRPG authority has already ruled that your character is legal - that being the table you're playing at. That philosophy is why there's a thread with official "suggestions" on the first law as opposed to one with a ruling.
That said, if you're replacing your trouble you might think about getting one of those "you've broken the law so often it changes one of your aspects" style thing from the Lawbreaker rules.
Something like:
I Have Power Over Death
I Can Bring Them Back
I Command The Spirits
I Raise The Dead
- to reflect how tempting it is to use forbidden power. Your PC can do those things and the only reason she doesn't is because the White Council says she shouldn't.
And you might want to reflavour Kemmlerian Necromancy. Call it "True Death Necromancy" or something like that, because the Kemmlerian Necromancy leads to really batshit crazy stuff. Every single one of Kemmler's former apprentices came off looking more insane than Cowl and Kumori - and that's saying something.
Why reflavour it? Because when you use the term on this board people will think about the default "become completely insane" power rather than the variation that your group is using.
Richard
Those are good points, it might be a good idea to reflavour it but my GM might want to leave it as is, I'll bring it up to them. And I will take you up on the aspect change, it's a good idea.
Personally I consider all of those characters to be insane.
The Kemmlerite were insane. As in "Why negotiate when I can kill him then break into the morgue (killing a bunch of people) and get what I want" insane. I see all of them as having all of their aspects twisted by the Lawbreaker power.
In White Knight it strongly hints that Cowl deals with the Outsiders. That's only one more "I am above the concept of sanity" act that this loony does.
Even Kumori "I go around helping people" is crazy. Read that conversation she has about how she will banish death from the world. When Dresden points out the tiny little flaws in her plans (Hitler living forever, vast over population, etc) she completely tunes reality out - because she lives in a world where delusions can come true.
None of those were slobbing at the mouth insane, but they were all insane.
Richard
PS: Edited to address:
Cowl believes himself above good and evil, above sanity and insanity. He cooperates with raising the Dark Hallow because he knows he will make a Just God. He works with capital E evil types. The Proto-ghouls, the murdering women who have a touch of talent, the... well, almost everything he does portrays someone who considers himself amoral and asane - which shows how insane he is.
Looking at it another way - if he really has left all mortal moral judgements behind, then he's operating at a level that can't be considered sane.
Richard
I don't see that as insane at all, corrupted yes but insane to me is an entirely different bag of stuff. Well, I'm not saying they're perfectly sane. But I'm also not saying they're any more insane than an average healthy individual can be. I think whenever you give someone powers like that, you're opening them up to all kinds of ideas that to us seem insane because we live in a non magical world. Where as for them, they can accomplish the impossible. That's one of the definitions of thaumaturgy in the rule book.
I'm not saying they're right either. I'm just saying most of them don't seem to have lost control of themselves by any means. Of course the corruption in the RPG isn't just about sanity, it's about how much freedom over your core nature you have. Which means you can be perfectly sane but just not in control of your fate anymore.
Huh? Lawbreaker doesn't make you insane, it makes you the kind of person who does that. It makes you arrogant enough to believe you have the right to do that kind of thing, and gradually subsumes everything else in your life into your use of that kind of Magic (as it changes your Aspects). All of those sound like perfect descriptions of the people in question.
Well my character would go 'insane' or however you'd like to put it, losing control of themselves for simply doing the type of magic they've been trained to do for years due to only having one refresh. It doesn't seem right that they'd drop down every time for simply using their main magic.
Though I am refreshing myself on Lawbreaking power and it may not be as bad as I previously thought, I was under the impression that it would have crazy refresh cost repeatedly instead of a limit cap on each law. It might actually be good to include it at the start, I'll bring it up to my GM, they'll probably agree after we discuss it. Am I correct on this? The refresh cost caps at -2 for each law then it merely changes your aspects? If so that would be a good way to start off, one violation wouldn't instantly make me turn into an NPC and it'd symbolize my character being young and fighting the corruption, but becoming more in control after a milestone passed. They'd still corrupted from then on out (aspect changes) but not in fear of losing control of themselves, only changing into something else.