1. Didn't you design a power that allowed for mental immunity? Why bother create this power if you didnt think anybody was going to use it. Also if I had a character who did Incite emotions, would you really be debating it as much?
2. Thats kind of the point.
3. Yea the old one was how it was originally thought of but as I thought of it more this is what I went with. Basically the attack is forcing them to take backlash.
6. The power let me do a couple things. Moved Discipline to Endurance, Conviction to Fists and something else that I cant remember right now.
Also as far as this attack goes, let me see if I can reword this attack so that everyone understands what I am trying to do.
I want to attack an opponent with my fists and imbue them with my magic, basically forcing them to take backlash. I feel now that this could be done to any person, regardless of if they were a caster or not. Now, since it is a fist attack, it could be defended against by athletics and the like, but it is also a magic attack so it could be defended with dicipline and stuff like that as well. I dont feel that it should ignore any armor, because it is a fist attack. A fireball doesnt ignore armor, why should this attack. The thing is that I am targeting their mental stress. I dont think of it as a psychic attack and thus bypasses everything that they can defend with. Its end result simply would hit the mental stress track.
1. Yes. Mental Immunity would cost more if mental evocation was possible. It's designed to work against Incite Emotion, Domination, Thaumaturgy, and other such things. Mindless might still be good at its current cost though.
2. You want it to be ineffective?
3. Interesting idea. I mean, normally the guy taking backlash can choose to take it physically or to take fallout instead, but still. Cool idea.
6. Assuming you mean Natural Channel, I tracked it down and I'm pretty sure it's supposed to cost 1 Refresh. Then again, Martial Mojo arguably shouldn't provide a rebate. So maybe it balances out.
Physical armour generally only applies to physical attacks. You could make an exception, but people using mental evocations with different justifications would still get to ignore physical armour. Unless you banned those different justifications, of course.
Sorry Levecki, but I just wanted to add some more
@ Sanctaphrax: RCV's addictive saliva does the same thing as WCV attack...have a read:
...
You'll notice too that RCV uses FISTS to do MENTAL STRESS. Sorry, now that I read this it sounds like I'm being an ass. I'm actually just trying to point out the relevant parts.
Don't worry, you're not behaving badly.
I think you're misreading, though.
Incite Emotion doesn't lose any of its power if you take an odd consequence against it. You can still tag or invoke that consequence. Sure, usually people will take consequences reflecting the onset of the incited emotion. But if a celibate monk chooses to take a self-loathing-related consequence when hit with Incite Lust, that's not a problem. It's actually pretty cool.
Addictive Saliva, meanwhile, does lose its power if you take an odd consequence against it. Which is probably why it specifically restricts the range of consequences that its targets can take. It has a special rule, right there. (I had forgotten about this one because it basically never gets used.)
Anyway, Incite Emotion and Addictive Saliva are fair because they don't have the enormous weapon ratings of Evocation. You can't going toss out an accuracy 9 weapon 9 mental attack with Addictive Saliva, but you can with mental Evocation.