I agree with admiralducksauce - Burglary, like Survival and a couple other skills (Drive, anyone?) is very very useful in the right situations, but it is up to the player to create a character who is likely to get into those situations, and up to the GM to give the player what he wants. As a GM, I look at a character's skills and consider that that's what that player is going to want to focus on, so I need to give him the opportunities to do so.
Personally, in a game as urban as Dresden Files, I'd take Burglary looooong before I'd take Survival.