Author Topic: Suggestions: Marcone Subsidiary  (Read 2148 times)

Offline Ophidimancer

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Suggestions: Marcone Subsidiary
« on: October 29, 2012, 06:48:03 AM »
So my game is set in Pleasant Cove, a fictional town I made up that is in the US Pacific Northwest.  It's a quaint little tourist town situated around the eponymous cove, which is shaped like a bite taken out of the cliffs.  The tourism has all but dried up, so the economy is failing.  Cue an employee of Chicago business mogul John Marcone coming into town and trying to stimulate the economy while at the same time establishing a foothold for Gentleman John.
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Now the town's museum of natural history as well as the only theater in town burned down, thanks to my PC's so the new construction is replacing those buildings, in the middle of town.  I'm planning on it being a modern resort of some sort, but what else do you think I could include in this construction?  The employee has a seidrmadr, or rune master, on his payroll.

Offline Mrmdubois

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Re: Suggestions: Marcone Subsidiary
« Reply #1 on: October 29, 2012, 02:48:29 PM »
Well, I think Marcone has said before a construction site is a great place to murder enemies and hide the bodies.  With a Runemaster it's a great place to trap the ghosts too!

The real key to Marcone's construction projects is tat they turn "legit" when finished and he moves his interests into a new construction project.  Since building projects are temporary it helps prevent developing habits that could get you caught.

Offline Ophidimancer

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Re: Suggestions: Marcone Subsidiary
« Reply #2 on: October 29, 2012, 03:10:05 PM »
Oh definitely, there have already been murders and coverups and the trapping of ghosts.  The whole thing is being built with runes in the very architecture.  I'm just wondering what I should include in the legit side of things to make it feel like a Marcone enterprise.

Offline Addicted2aa

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Re: Suggestions: Marcone Subsidiary
« Reply #3 on: October 29, 2012, 07:45:07 PM »
Health club. Software Banking service. Comic and collectors shop. High class butchers shop
Everything I need to know in life I learned from Fear The Boot

Offline TomCat

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Re: Suggestions: Marcone Subsidiary
« Reply #4 on: November 08, 2012, 12:58:05 PM »
Well you can always go with a classic/cheezy mob "legit" project, like a casino or a horse/dog track. Remember that just because the guy works for Marcone doesn't mean he is as clever or as classy as him so you can go classic mob any time you want ;)
"it gets sort of Zen after a while, Life is a journey, time is a river and the door is ajar."

Offline Richard_Chilton

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Re: Suggestions: Marcone Subsidiary
« Reply #5 on: November 10, 2012, 06:18:02 AM »
Or you could make it a semi-legitimate front.  A company where only a handful of employees know that they are connected to the mob.

Which means that most of the employees will be innocent bystanders with no idea why the shit is hitting the fan.   When the PC infiltrate they don't find that the main office is full of mobsters run into Cathy from Accounting and Jed from PR - people who have no idea why the PCs are there and can't answer any of their questions.

The classic "front" has to be the one in The Firm by John Grisham.  It's a law firm where the head of security and the senior partners know that they are a mob front, but the bulk of the employees (janitors, paralegals, junior lawyers, etc) think that everything is a legitimate firm.
Then there's the classic Mack Bolan series where books 1 - 30 (or was it 1 - 60; it's been a while since I found that series at a used bookstore) had him at war with the mafia.  He shot his way through various fronts - record companies, strip clubs, a savings and loan outfit that had a loan shark division, a bakery (that included drugs in their bread deliveries), medical clinics (that were mostly legitimate but had rooms set aside for "Mob Doctor" type cases), realist companies, travel bureau - the list was near endless as the author tried to show how the mob had its tentacles everywhere.

Richard