Shrug. Interpret how you will.
OK. Done. Lore counts as the trigger, so using a ritual that calls on powers from beyond as the main source works just like thaumaturgy, but lore can(doesn't have to be) substituted for either conviction or discipline, but not both. Any have any thoughts?
Now, Sanctaphrax said in the OP he thought one of the main problems was a lack of cool examples. As I've lost 2 of the casters from my group, and the remaining one may be leaving soon as well, I'm thinking throwing these around might be a really good idea. So some ideas. I didn't spend that much time checking the math, so the mechanics might be a bit off, but I think the flavor is there.
Secret for a Secret, Divination ritual. This ritual trades information for information. The user must collect artifacts of knowledge as preparation material, and share one secret no one else knows in order to summon the power. In return the entity will give knowledge that the asker was unaware of. Comes in 3 flavors, Specialized knowledge (limited to 1 a type of people EG, Practitioners, Criminals, Doctorates of physics) 5 complexity, Protected Knowledge (limited to a single small group, The White council, Las Cosa Nostra, Brain Surgeons) 10 Complexity, Hidden Knowledge (Limited to a few specific individuals, The Senior Council, the People involved in the JFK assassination, Mathematicians who have solved Fermi’s last theorem.)
GM’s Note, when compelling the sponsored debt focus on knowledge for the spirit summoned. Reveal to it True names, or aspect of Individuals, including the debtee. Reveal to it secrets that the player or someone else may want hidden. Destroy access to knowledge that the spirit has, that it wants no one else to have. Any extra points of debt the caster wishes to call after the first must be paid off during the spell, offering up some form of information in trade.
Shadow Assassin, Summoning/Binding Ritual. This ritual trades a servant for service. User must arrange candles and figures to create a pentagram of shadows on the floor. Stand in front of significant source of light and cast their shadow in the middle of the pentagram. Three drops of virgin blood must be dropped onto the shadow. They must then fix in their minds their target and the offering they have brought forth. Erribus, The Lord of Shadow, will accept the offer or strike down the prideful mortal that dared offer so meager a bounty. If he accepts the shadow in the pentagram will disappear to destroy its target, powering itself off the casters life-force
This ritual will call up 1 of 2 assassins of shadow. The first requires 9 shifts of complexity to summon from the depths of shadow and 9+ shifts equal to take the caster out mentally including a mild consequence(13-15). The second, more powerful assassin requires 11 shifts of complexity to summon and 11+ shifts to take the caster out mentally, including a mild and moderate (19-21). If successful this monster will appear and go to kill the target. Any stress dealt to the shadow will be dealt to the caster and any consequences will also be dealt to the caster including extreme. Taken out results cannot kill the caster.
Shadow Stalker-3 Shadow Walk, This is the rapid teleportation power from the custom list, reskined. The entity can disappear in to any shadow and appear in another within the distance covered in the above power.
-2 Silent as a shadow. Cloak of shadow, also immune to senses other than and touch
-3 Amorphous form with all trappings.
-2 Inhuman Toughness, Potent Catch +3 sunlight
-2 Inhuman Recovery
-2 inhuman Strength
-11 refesh
Fists 3, Stealth 3, Alertness 2, Athletics 2, Conviction 3,
Death from the Shadows
-3 Shadow Walk, This is the rapid teleportation power from the custom list, reskined. The entity can disappear in to any shadow and appear in another within the distance covered in the above power.
-2 Silent as a shadow. Cloak of shadow, immune to senses other than and touch
-3 Amorphous form with all trappings
-5 Potent Armor Piercing Ranged Area Weaponry
-4 Supernatural Toughness, Potent Catch +3 sunlight
-2 Inhuman Recovery
-2 inhuman Strength
-19 Refresh
Fists 4, Stealth 4, Alertness 2, Athletics 2, Conviction 5, Endurance 2,