I don't see that. It says you can make declarations to say you have things. As in you already have them. Is there something I'm missing?
Yes.
Taran covered what.
Your response to him was incorrect, since the Declaration is actually about acquiring a dolphin heart. It's not about what you already have. The fact that you're playing out a mini-scene should make that obvious.
If the GM allows maneuvers to be easier because things are interesting, people will just be Errol Flynning all over the place. Which is fine, if you want to leave the feel of Dresden behind. I would argue you should be playing a game where that type of thing is more encouraged, like Wushu, or fits the theme better like SoTC, but eh, whatever works.
Two things.
1. You're wrong. I judge maneuvers based on interestingness and it doesn't lead to anything that seems out of place in Dresden. Whatever Errol Flynning is.
2. In my experience, "that seems more suitable to a different game" is generally a fancy way to insult someone or something.
Per the current rules maneuvers are context dependent but the guidance is that context matters within the scene. It's a simulation mechanic, not a narrative one. I was wrong about it being a TN 3 but it's still not based on "how interesting" the aspect is. Without changing the rules.
The mechanic is, "whatever the GM feels like". That's going to take into account how interested the GM is, for obvious reasons.
Agree to disagree. That's essentially GM fiat. Fiat is fine in a game about GM fiat. This isn't that game.
Yes it is.
I hate to break to you, but the entire Aspect system is 98% fiat. You can't get around that. Fiat also controls what concessions and take-out narrations are acceptable, what the limits of skills are, what complexity a ritual needs for a given effect, what NPCs do, etc.
Pretty much all games, when you get down to it, involve a lot of fiat.
And I don't agree to disagree. You're wrong, and that's not okay. I might not be able to do anything about it, but I'm going to try.
I made a couple of points there. Care to tell me which is not true and why?
The animal analogy is not accurate and there is an incentive to be interesting.
When did I say I don't like it? I said it isn't worth a scene and boring. I did leave out the implied "Prepping" Thaumaturgy, and for that I apologize. Casting can in fact be interesting.
Saying something is boring is generally the same as saying you don't like it, you know.
The things you don't follow.
The first was just saying that I have no issues with declaration that acts the same as a navel gazing maneuver. I just want it to be put in terms of a declaration.
The Second, was saying that maneuvers that follow declarations rules
1. If you put it the terms of a Declaration, it does not act like a navel gazing maneuver. Particularly since it's not an action in a conflict. So you do actually have a problem with Declarations that act like navel gazing maneuvers. (Unless you've changed your mind about the other stuff, that is.)
2. That sentence means literally nothing. Did you accidentally post without finishing writing it?