Incite Emotion: Forgotten could work actually, or Incite Effect probably. Personally I see this trace theft stuff as less detrimental and more cumulative than normal consequences until it starts piling up, but that's kind of the way consequences work...I think the main problem I have with it being consequence based is that consequences can heal, whereas this seems more permanent, but if the Catch can heal the damage anyway then it gives the excuse for healing needed for the consequence to clear so it makes sense to go that route.