Ok, here's the revised Chieftain:
Big Little Man
High Aspect: Faerie trickster/Yehasuri Chieftain
Aspect: Quick to anger, slow to forget
Aspect: In-charge around here
Initiative
Alertness (+3) Inhuman speed (+4) = 8
Skills:
+5: Stealth (under darkness +2)
+4: Lore, Presence, Discipline,
+3: Conviction, Athletics: +3 (+1 to all) (+2 to dodge), Alertness (+2 perception)
+2: Deceit, Burglary, Rapport
+1: Weapons (knife-weapon: 1)
Stunts:
None
Powers:
Diminutive Size [-1]--Hard to detect--+4 to Stealth attempts to remain hidden; Small is big--+2 to any perception (Alertness, Investigation); Wee--Endurance no greater than mediocre for health stress capacity, use of Might skill -2 to -4, inflict only 1 point of physical stress per attack (can be improved with weapons), +1 Athletics to dodge
The catch [+0]--Cold iron and [+/-0] ritual of offering-negates all Taking spell aspects except for Taken Out.
Inhuman speed [-2]--+4 Alertness for initiative, +1 to all Athletics checks, move to another zone without the -1 penalty, difficulty factors due to moving are reduced by two when rolling Stealth
Glamours [-2]--minor veils & seemings
Thaumaturgy [-3]--Taking spell: Lore vs Discipline
Temporary aspects: (+2 mild) Losing yourself--retina identification, fingerprints gone, hair shows up as generic human
(+4 moderate) No shadow--no longer casts a shadow, doesn't leave footprints
(+6 severe) Forgotten--Doesn't remember self, others forget as well
(+8 extreme) Lost--target pulled into the Nevernever, after 6 months, memories of human world too weak to pull target out of the Nevernever.
Channeling [-2]--Spirit (trappings of darkness)
Cloak of shadows [-1]--See in the dark--no penalty for darkness; Melt into the shadows--under cover of darkness +2 bonus to stealth
Refresh spent -11
Focus items
Deer bone wand (+1 thaumaturgy; transformative, +1 conviction; casting control)
Panthers hat pin (+1 offensive; spirit, +1 control; spirit)--pinned to a John Deere baseball cap that has had feathers attached to it. (plot device/hint to identity of rogue caster)
Mental: OOOO
Physical: OO
Social: OOO