I took some time and wrote up an example using (mostly) my rules, one with a zone map and one without.
Chase Example: Zone MapD: Dallas Junior Brown (Drive 4 all others 2), driving a muscle car (Speed:4 Body:2)
Chase Stress: OOOO
R: He is pursued by Mr. Ransom (Drive 3) and Mr. Bale (Guns 3) in an SUV (Speed:2 Body:3).
Chase Stress: OOOO
P: There is one police cruiser (Drive 2, Speed 4, Body 3) and they will take down whoever they can.
Chase Stress: OOOO (The trooper’s Drive is modified by the cruiser’s speed to 3, increasing stress track to 4)
Everyone rolls Drive for initiative. Ransom wins and places himself and the next highest person on the map. Dallas goes next, placing the trooper. Note: This is completely made up on the spot. Sometimes placement will already follow from the narrative, or you might have a different way that you like.
Regardless of placement, the quarry goes first. Dallas Junior Brown will attempt to Shake Pursuit right off the bat because he sees Mr. Bale hanging out the window with a rifle. He chooses a difficulty of 4.
Dallas rolls Drive modified by Speed (no change): 4 -2 = 2. Not good, Dallas. He takes 2 stress for failing his chosen difficulty by 2.
Chase Stress OXOO
Ransom rolls Drive modified by Speed (-1): 2 +0 = 2. Whoops, he fails by 2 as well. As he tied Dallas, there’s not really any stress traded either way.
Chase Stress OXOO
Police rolls Drive modified by Speed (+1): 3 +2 = 5. Not only does this cop beat the difficulty, he beats Dallas’ result as well. He opts to move 1 zone closer.
Ransom’s turn. He is going to use his SUV to run Dallas off the road.
Ransom rolls Drive modified by Body (no modifier): 3 +2 = 5.
Dallas defends with Drive modified by Body (-1): 3 +0 = 3.
That’s 2 more stress, +1 because SUVs have a 1-point edge in Body over muscle cars, for a total of 3. This chase isn’t going the way Dallas hoped.
Chase Stress: OXXO
Mr. Bale doesn’t want the cop up in their business. He hangs out the window and opens fire, since the trooper (foolishly, perhaps) gained ground as a result of Dallas’ bungled action.
Bale rolls Guns: 3 +1 = 4
The trooper rolls Drive restricted by Speed (no change):2 +0 = 2
2 shifts +Weapon:3 (assault rifle) = 5 stress to the cop. The trooper takes a Mild consequence.
Chase Stress OOXO Mild: “Windshield Spiderwebbed by Gunfire”
Now it’s the cop’s turn. He takes a supplemental move, placing him into the same zone as Ransom and Dallas, then tries to PIT Ransom:
Cop rolls Drive modified by Body (+1): 3 +1 = 4
Ransom rolls Drive modified by Body (no change): 3 -1 = 2
He decides to take the free tag on the cop’s Consequence, raising his total to 4.
The SUV and cruiser have the same Body, so Ransom’s SUV doesn’t take any stress.
Dallas would rather let the cop take on Ransom and Bale, so he supplemental moves 1 zone and rolls a Block to place an obstacle value on the zone border between them. Dallas powers through an emergency turnoff on the highway and fishtails down the on-ramp going the wrong way. The GM decides Speed applies to that kind of move.
Dallas rolls Drive (-1 supplemental move) modified by Speed (no change): 3 -1 = 2
Now to run him off the road, his pursuers will have to take an entire move action to get to him.
Mr. Bale smirks, turns around in his seat, and squeezes off a burst at Dallas as a gap appears in traffic.
Bale rolls Guns: 3 -1 = 2
Dallas rolls Drive: 4 +1 = 5.
A miss!
Mr. Ransom decides to trade paint with the cop again:
Ransom rolls Drive (Body): 3 +1 = 4
Trooper rolls Drive (Body): 3 -2 = 1
3 Stress to the police:
Chase Stress OOXX Mild tagged
The cop is going to roll a Contacts maneuver, and call in some fellow officers to lay out some spike strips and funnel the perps towards backup. The GM decides that the difficulty is 3 to get them there in time to do any good.
Cop rolls Contacts: 2 +0 = 2. Sorry, officer.
Now that Dallas’ block worked to keep him one step ahead, he supplemental moves again and tries to Shake Pursuit (his block disappears as a matter of course). He chooses difficulty 5, knowing full well it will only be difficulty 4 for Ransom and the trooper because there is 1 zone separating them from Dallas. He drives
through a gas station parking lot, creating a madhouse of scrambling pedestrians and spooked vehicles.
Dallas rolls Drive (Speed): 4 +0 = 4 vs DC5.
Dallas takes 1 stress.
Chase Stress XXXO
Ransom rolls Drive (Speed): 2 -1 = 1 vs DC4. 3 stress!
Chase Stress OXXO
The trooper rolls Drive (Speed) 3 +0 vs DC4. 1 stress!
Chase Stress XOXX Mild tagged
Ransom takes a supplemental move, so Mr. Bale can threaten both their opponents. Then Ransom tries to Shake Pursuit on the police cruiser (remember, he’s the cruiser’s quarry as well as Dallas’ pursuer). He chooses difficulty 3, playing it somewhat safe.
Ransom rolls Drive (Speed): 2 +0 = 2. ok, 1 stress.
Chase Stress: XXXO
Trooper rolls Drive (Speed) 3 -1 = 2. He also takes 1 stress.
Chase Stress: XXXX
He could keep going, but this trooper’s going to Concede. He’s taken fire and he’s going to hang back and wait for a helicopter to be retasked.
That leaves Mr. Bale within range of Dallas:
Bale rolls Guns: 3 -2 = 1
Dallas rolls Drive: 4 -1 = 3. Another miss, Mr. Bale.
Dallas has to keep moving else Ransom is going to get within range and use his vehicle’s superior bulk to ram him, or Bale is going to connect before too long. His plan is to put some distance between them to start, then try for some Maneuvers to build up an advantage.
Dallas rolls Drive (Speed) to move: 4 +2 = 6
That’s actually more than he needs to get anywhere on the zone map.
Ransom is then forced to move after him, and hopefully get Bale within range.
Ransom rolls Drive (Speed): 2 -2 = 0. Wow. I still let people move 1 zone even if they fuck up their rolls to below 0, so Ransom moves 1 zone and Mr. Bale has no target this round.
Dallas tries a navel-gazing Drive Maneuver and applies “Redlining the Engine” to himself.
Ransom’s next, as usual, and once again tries to move within range.
Ransom rolls Drive (Speed): 2 +0 = 2. Just enough.
Bale opens fire: Guns: 3+ 1 = 4
Dallas fucks a chicken this time. Drive: 4 -3 = 1. He’ll have to tag his maneuver for a reroll:
Drive: 4 +0 = 4. Better than nothing. Bale hits and his AR deals 3 stress. Dallas is almost done but he has a full suite of consequences still:
Chase Stress XXXX
And now it’s Dallas’ turn. He wanted to have a tag available but assault rifles tend to ruin plans like that. He decides to go balls out, powering his supercharged Chevelle down an off-ramp and through some train tracks (hopefully) just before a CSX freight monster plows through!
Dallas Shakes Pursuit, chooses difficulty 8, and rolls Drive (Speed): 4 -2 = 2. DOH!
Dallas takes 6 stress, which he’ll have to soak with a Severe Consequence “Cracked Radiator”.
Chase Stress: XXXX Severe “Cracked Radiator”
It’s bad luck all around, as Ransom rolls Drive (Speed): 2 -2 = 0. He takes 8 stress, but can reduce it to 4 with just a Moderate “Blown Tire” and fill his last stress box.
Chase Stress: XXXX
Ransom’s in the same zone and Mr. Bale has a fresh mag. This is exactly where Dallas doesn’t want to be.
Ransom tries to sideswipe Dallas off the road and rolls Drive (Body): 3 +0 = 3
Dallas defends with Drive (Body): 3 +2 = 5. Safe...
Or not. Bale rolls Guns:3 +1 = 4, tagging Dallas’ aspect for 6.
Dallas rolls Drive: 4 -2 = 2, and tags Ransom’s aspect for 4.
5 stress after the Weapon value is added in. Mr. Bale’s rifle fire finally finds its mark, shredding Dallas’ rear tire and sending him ramping in spectacular fashion off a parked car and rolling over countless times.