Hey guys, I'm pretty new to the whole DFRPG thing, but I've had a chance to read the books through a few times and it's got my creative juices flowing. Something I'm wondering about is a character who works for the Archive. The Archive can do a lot, but there are at least two things she can't do, spend all her time browsing the Internet in order to print out useful information (because electronically stored information is out of the reach of the Archive entity/power/thing), and she can't be two places at once. This being the case I figure it makes some sense for her to have a lackey. I also think it makes sense for her to be able to act as a Sponsor considering that Harry comments she's on the same power level as Maeve, or maybe Mab.
That being said
High Concept: Archive's Infomancer
Trouble: (Haven't got a good idea yet.)
Aspects: (Same here.)
Skills: Conviction, Discipline, Stealth, Burglary, Rapport, Deceit, Scholarship, Lore
I haven't prioritized them, but I figure those are the biggies, social skills for prying info out of people who have it in their heads and that's the only place to find it, stealth and burglary for breaking into electronic data storage facilities, especially those not connected to th net,and lore and scholarship because duh, he works for the Archive.
Stunts:
Something that allows him to determine social stress with Conviction, because I don't envision him being charismatic, or highly noticeable, a la Martin.
Something to represent his skills with computers which is one of the main reasons he's working for the Archive in the first place.
Powers: Sponsored Magic
I figure most of his mojo can be useful just by straight up divination thaumaturgy, however it makes sense for him to have access to some stuff he can do fast. This is especially true if his control over information includes concealment and not just discovery. Which makes sense to me, the Archive knows practically everything humanity ever has, but there's plenty of things that humanity or at least certain bad individuals have learned that they shouldn't have, so this character gets sent in to remove it, obscure it or destroy it. In the course of these activities it's likely he needs to be able to deal with immediate physical threats and the like, so veils make sense to me (I.e. obscuring visual information in a conflict). One thing I see as a problem (and a plot hook!) is if he can also use his magic to read minds and remove or change information in them. This is two of the Things One Does Not Do, if he's doing it for his boss is it Lawbreaking? Would the Archive even be cool with that?
What other cool stuff could this character concept make possible? I've had plenty of ideas, but I've been lurking on this forum for a while now and you guys are the best. Understanding rules, seeing problems, giving creative advice, etc. ad naseum.
Thanks in advance.