Author Topic: Character Concept Help: Infomancer  (Read 4295 times)

Offline Mrmdubois

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Re: Character Concept Help: Infomancer
« Reply #15 on: September 28, 2012, 05:39:06 PM »
Since he's a manipulator of data not just a discoverer of it then hopefully his evothaum influence of it would be a little broader than just Divination.  That being said the Inexplicable Knowlege power is cool.  That's a trapping for another power though, would you hand out just the trapping or the whole power of Mental Library?

As far as evocation goes, Attack them with information!  Overload their senses or blow their mind with the Truth.    There are piles of maneuvers that you could do with evocation.  Demoralize enemies with information:

Aspect: "distracted by politics"

"The property tax increase is being used to fund City Councillor salaries!?  Noooooo!  They told me it was for street improvements!"

Although I guess that kind of information doesn't come as a big surprise to most people...but you know what I mean...

This made me chuckle, awesome way of using information.

Offline PirateJack

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Re: Character Concept Help: Infomancer
« Reply #16 on: September 28, 2012, 08:51:48 PM »
I'd be wary about giving your player too much power as an infomancer. Everyone writes things down, unless they know they're specifically going up against the Archive, so you'd basically have to treat the Emissary of the Archive as a seer, or a Third Law breaker: someone who can completely adjust the course of the game with a single move.

Then again, that can be fun too.
Quote from: JoeC
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'cause it feels sooooo good when I stop..."

Offline Locnil

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Re: Character Concept Help: Infomancer
« Reply #17 on: September 29, 2012, 05:40:03 AM »
Just the trapping. I'd forgotten that Sancta merged that power with other powers.  :P

Also, divination is pretty powerful, by itself, in the hands of a skilled player. But yeah, I can see why you'd want more bang for your buck.

I'd be wary about giving your player too much power as an infomancer. Everyone writes things down, unless they know they're specifically going up against the Archive, so you'd basically have to treat the Emissary of the Archive as a seer, or a Third Law breaker: someone who can completely adjust the course of the game with a single move.

Then again, that can be fun too.
Yup, with an infomancer around, good luck running a mystery/intrigue game.

Offline Mrmdubois

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Re: Character Concept Help: Infomancer
« Reply #18 on: September 29, 2012, 06:09:27 AM »
A challenge for the GM isn't necessarily a bad thing, and compels on problems arising from scanning people's minds (I.e. Bad rep with the White Council and anyone else with secrets [everyone]) means its not something that should be done lightly by anyone with a conscience.  Heck, there's a decent chance the Archive wouldn't like it either since it casts that entity in a bad light, and if the Archive is the source of your power then using those more questionable abilities unless absolutely necessary and for the specific purposes of the Archive only is a good way to get your powers revoked or throw you in a whole lot of sponsor debt.