I've said before that DFRPG is a good system for a dungeon crawl. But nobody seems to have tried to use it that way.
So I'm taking a shot at a pre-written adventure. It's Chest Deep, uses the RAW, and is supposed to be as dungeon-crawly as possible. I read the Tomb Of Horrors for inspiration.
First up, sample PCs. All Chest Deep, all fairly powerful, all suited to this sort of adventure.
I haven't written backstories for them yet, but I'm pretty sure I know where I'm going to go for each's life story.
I wrote a lot of these, because I wanted to show off DFRPG's flexibility and the great number of viable combat builds in it.
Questions, comments, suggestions, and random insults are all welcome.
Ian Redding (Chest Deep)
High Concept: Tomb Robber
Trouble Aspect: A Bit Of A Coward
Other Aspects: Pragmatic To A Fault, Danger Sense
Skills:
Superb: Alertness, Guns
Great: Stealth, Athletics
Good: Burglary, Endurance
Fair: Deceit, Discipline
Average: Conviction, Fists
Stunts:
Trapfinder (Alertness): Use Alertness to search for traps and secret doors.
Trap Sense (Alertness): May "search" for traps and secret doors just by walking by them.
On My Toes (Alertness): +2 to initiative.
Hide In Plain Sight (Stealth): +2 to Stealth when maneuvering to create an Aspect based on being hidden in combat.
Sneak Attack (Guns): +2 stress when ambushing or invoking an Aspect created with Ninja Style.
Total Refresh Cost:
-3 (Pure Mortal)
Refresh Total:
5
Asim Mifsud (Chest Deep)
High Concept: Warrior-Runesmith
Trouble Aspect: Inconvenient Moral Principles
Other Aspects: Raised By Dwarves, Melee Fighter
Skills:
Superb: Weapons, Lore
Great: Craftsmanship, Might
Good: Endurance, Alertness
Fair: Athletics, Discipline
Average: Conviction, Fists
Stunts:
Power Attack (Weapons): Take -1 to hit in order to increase weapon rating by 3.
Powers:
Ritual (Crafting) [-2]
Refinement [-4]
Magic:
Foci: Anvil (+3 crafting strength), Hammer (+1 crafting frequency)
Enchanted Items: Sword (weapon 3 normally, weapon 8 4x/session), Plate Armour (armor 2 normally, armor 5 twice/session), Shield (block 8 4x/session), Ring Of Trap Detection (8 Investigation to find traps twice/session), Winged Boots (8 Athletics to jump or sprint twice/session), 3 "potion" slots (strength 8, two uses each)
Total Refresh Cost:
-7
Refresh Total:
1
Chadwick Merriweather (Chest Deep)
High Concept: Adventurer
Trouble Aspect: Risk Junkie
Other Aspects: The Devil's Own Luck, On My Own
Skills:
Superb: Burglary, Athletics
Great: Stealth, Bows
Good: Investigation, Alertness
Fair: Discipline, Survival
Average: Conviction, Endurance
Stunts:
Evasion (Athletics): +2 to dodge area attacks.
Disable Device (Burglary): Use Burglary to disable traps.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
8
Firdoos Rahal (Chest Deep)
High Concept: Warrior
Trouble Aspect: In Debt To A Dragon
Other Aspects: I Don't Need Magic, In The Family Business
Skills:
Superb: Weapons, Might
Great: Athletics, Endurance
Good: Conviction, Alertness
Fair: Discipline, Intimidation
Average: Fists, Presence
Stunts:
Weapon Focus (Weapons): +1 to hit with trusty bastard sword.
Weapon Specialization (Weapons): +2 stress with trusty bastard sword.
Shield Expertise (Weapons): +2 to defend with Weapons using shield.
Block Everything (Weapons): Use Weapons to defend against ranged attacks.
Second Skin (Endurance): +1 physical armor while wearing full plate.
Kick The Door Down (Might): +2 to break things.
Total Refresh Cost:
-4 (Pure Mortal)
Refresh Total:
4
Jane (Chest Deep)
High Concept: Wandering Holy Warrior
Trouble Aspect: I'll Go Wherever God Sends Me
Other Aspects: Happy-Go-Lucky, Always At The Last Second
Skills:
Superb: Conviction, Guns
Great: Athletics, Alertness
Good: Endurance, Discipline
Fair: Rapport, Empathy
Average: Survival, Presence
Stunts:
Righteous (Conviction): +2 to Conviction when using it with Righteousness.
Closely Guided (Conviction): +2 to Conviction when using it with Guide My Hand.
Powers:
Righteousness [-2]
Guide My Hand [-1]
Total Refresh Cost:
-5
Refresh Total:
3
Grbas Htxzew (Chest Deep)
High Concept: Chaos Imp
Trouble Aspect: Free Will?
Other Aspects: Little Clown, More Dangerous Than He Looks
Skills:
Superb: Deceit, Athletics
Great: Alertness, Stealth
Good: Burglary, Conviction
Fair: Investigation, Discipline
Average: Rapport, Presence
Stunts:
Make You See A Thousand Of Me (Athletics): +2 to dodge that attacks of opponents with Aspects from Incite Confusion on them.
Powers:
Incite Potent Confusion At Range [-4]
Diminutive Size [-1]
Wings [-1]
Total Refresh Cost:
-7
Refresh Total:
1
Mike Ellsmere (Chest Deep)
High Concept: Gruff Changeling
Trouble Aspect: Way Too Loyal
Other Aspects: Not Subtle, Hugs For Everyone!
Skills:
Superb: Might, Endurance
Great: Fists, Athletics
Good: Conviction, Alertness
Fair: Discipline, Empathy
Average: Rapport, Presence
Stunts:
Wrestler (Might): +1 to maintain grapples.
Powers:
Supernatural Strength [-4]
Supernatural Toughness [-4]
The Catch (Cold Iron) [+3]
Total Refresh Cost:
-6
Refresh Total:
2
Mikhail Raskolnikov (Chest Deep)
High Concept: Pyromancer
Trouble Aspect: I Really Like Blowing Stuff Up
Other Aspects: Atrophied Wizardry, Very Very Old
Skills:
Superb: Conviction, Lore
Great: Discipline, Investigation
Good: Alertness, Athletics
Fair: Stealth, Craftsmanship
Average: Endurance, Deceit
Powers:
Channeling (Fire) [-2]
Refinement [-4]
The Sight [-1]
Soulgaze [-0]
Wizard's Constitution [-0]
Magic:
Foci: Right-Hand Staff (+4 offensive fire power), Left-Hand Staff (+5 offensive fire control), Belt (+1 defensive fire power)
Total Refresh Cost:
-7
Refresh Total:
1
Liliana Lambert (Chest Deep)
High Concept: Outsider Scion
Trouble Aspect: In Search Of Worth
Other Aspects: Pretty Big Freak, The Right Form For The Job
Skills:
Superb: Fists, Athletics
Great: Alertness, Might
Good: Endurance, Investigation
Fair: Discipline, Intimidation
Average: Conviction, Stealth
Powers:
Modular Abilities [-7]
Total Refresh Cost:
-7
Refresh Total:
1
Hikaru Kato (Chest Deep)
High Concept: Last Scion Of An Ancient Ninja Clan
Trouble Aspect: The Clan Is Broke
Other Aspects: As Fast As A Shadow, By The (Ninja) Book
Skills:
Superb: Weapons, Athletics
Great: Stealth, Alertness
Good: Endurance, Fists
Fair: Discipline, Investigation
Average: Burglary, Conviction
Stunts:
Too Fast To Hit (Athletics): +2 to dodge after moving at least two zones with last action.
Powers:
Cloak Of Shadows [-1]
Spider Climb [-1]
Supernatural Speed [-4]
Total Refresh Cost:
-7
Refresh Total:
1
Sarah Brown (Chest Deep)
High Concept: Werebeast
Trouble Aspect: I Just Want To Be A Watchmaker
Other Aspects: Methodical And Precise, Bestial Rage
Skills:
Superb: Craftsmanship, Investigation
Great: Burglary, Discipline
Good: Conviction, Alertness
Fair: Athletics, Empathy
Average: Endurance, Presence
Skills (Beast Form):
Superb: Fists, Athletics
Great: Might, Alertness
Good: Endurance, Conviction
Fair: Investigation, Discipline
Average: Empathy, Presence
Powers:
Beast Change [-1]
Human Form [+1] affecting:
Claws [-1]
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch (Silver) [+2]
Total Refresh Cost:
-7
Refresh Total:
1
Jasjot Malhotra (Chest Deep)
High Concept: The Person Who Carries John The Scythe
Trouble Aspect: Slowly Turning Into A Bloodthirsty Maniac
Other Aspects: Iron Self-Control, Inhuman Eyeballs
Skills:
Superb: Weapons, Discipline
Great: Investigation, Alertness
Good: Endurance, Conviction
Fair: Intimidation, Lore
Average: Presence, Athletics
Stunts:
Footwork (Weapons): Use Weapons to defend against all physical attacks.
Demonic Skill (Weapons): Additional +1 to hit when using Demonic Co-Pilot to benefit an attack.
Demonic Strength (Weapons): +2 stress when using Demonic Co-Pilot to benefit an attack.
Demonic Speed (Weapons): Additional +2 to defend when using Demonic Co-Pilot to benefit a defense roll.
Powers:
Item Of Power (John Evans) [+2] granting:
Demonic Co-Pilot [-1]
True Aim [-1]
Blood Drinker [-1]
Feeding Dependency (Blood) [+1] affecting:
Supernatural Recovery [-4]
The Catch (Holy Stuff) [+2]
Total Refresh Cost:
-7
Refresh Total:
1
Juan Cinqo (Chest Deep)
High Concept: Shield-o-mancer
Trouble Aspect: Much Too Nice
Other Aspects: Protector Of Mexico City, Catholic Monk
Skills:
Superb: Conviction, Discipline
Great: Lore, Alertness
Good: Endurance, Investigation
Fair: Rapport, Empathy
Average: Athletics, Presence
Stunts:
Reflexive Shield (Discipline): When attacked, may sacrifice next action to cast defensive Evocation.
Powers:
Channeling (Spirit) [-2]
Refinement [-2]
Magic:
Foci: Left Bracer (+3 defensive spirit control), Right Bracer (+3 defensive spirit power)
Total Refresh Cost:
-5
Refresh Total:
3