In the Emerald City game I play in, we've been running player homes more as plot devices than having actual aspects. If a house does have a specific feature in it, we leave to Declarations or in one notable case we had, Invoking for effect one of the character's own aspects and weighing the fact that you're in the character's own home so you have the home field advantage.
Case-in-point: Zeb Ainar, our Out-of-Retirement Warden got surprise attacked in his own home, in front of his basement lab by a girl he was teaching magic who got possessed big time by an evil cannibal spirit thing. If the spirit's psychic assaults lasted any longer after the surprise attack, Zeb was on a one-way street to possession land. But in the first round of combat, Zeb's player invoked for Effect his aspect, When You Don't Have The Power You Have to be Twice as Clever to say, "I pull a cord from the ceiling next to where I'm standing, setting off the lab's emergency rinse." The rinse grounded out the magic of the spirit and sent it running.
In a more recent game, my own Detective character's house's secret room was been burglerized by the other players without his knowledge(long story) and to defend against their invasion I made a couple of declarations with my Fate points because A) it made sense with the character being a detective and B) it was a secret room in my character's own house protecting an item of power.