I actually like the solution Tedronai proposed because it makes consequences spent defensively the same as they are normally, this is fine. Under that solution, I see no reason why recovery powers would not automatically effect consequences spent to boost rolls. Sure it makes them slightly better (someone with Mythic Recovery could get a +2 a +4 and a +6 in every combat), but it also comes with risks since after you use those bonuses you are a sitting duck and the enemy gets to tag your consequences (I am assuming that the person you use the bonus on "owns" the tag for your consequence). Plus how often do GMs allow PCs to have mythic level powers outside of super high level campaigns? I could see a +6 every scene being absurd in a 7-10 refresh game where Mythic Recovery has turned into a type of "Super Sacred Guardian," but since it requires justification for the character to have the power I would not allow it to start with (I have never played a game over 10 refresh, and never seen a PC with higher than Supernatural anything). On the other hand, in high level games, where the justification is something like "I have had these powers for years and have now mastered them" (AKA I have played N million sessions with this power and want to upgrade it), it probably would not be so bad (when compared with the 10+ refinement wizard).