As for Fred's comment under the blog, at the least something using Hunger consequences instead of regular consequences will curb that particular kind of abuse.
Though personally, I wouldn't have much problem with something that has a Recovery power taking consequences for a boost so that they can heal quickly afterward. "I'll take this risk because I can heal afterward" is a trope old enough in itself, after all. How many times does, say, Wolverine walk through gunfire to get something accomplished because he knows he'll heal from it when others won't?
I could see it becoming a favored strategy for someone of sufficient healing ability, in fact, which I think works fine and encourages creativity in using your resources.
Also note that taking any consequence carries an element of risk. Even if you're assured to heal from a Severe consequence at the end of a scene, you still have to make it to the end of that scene. If you're constantly blowing your consequences on your own actions, it doesn't leave you with much of a safety net for when your defense fails. It's a gamble even with a recovery power.
Also it adds room for compels. Recovery powers typically come with a Catch, after all--so maybe that White Court Vampire who's jumping on a sword in order to land that last extra punch finds out a second too late that the sword was an anniversary gift given out of True Love.