Working on playtesting right now, but:
Scholarship is enchanted item strength. Strength can be reduced by 1 to allow others to use. Items have one use, unless you spend additional slots on extra uses or reduce strength to use.
Libriomancers get 2 enchanted item slots which they can have as part of their character (like the fish in Isaac's head). Even without books, the libriomancer may have access to these items.
Libriomancers may also call up 4 enchanted items per session. This can either be declared ahead of time (by stating which books you have, and that you have the pages earmarked), or declared with a scholarship declaration. Multiple slots may be used to create more powerful items. Take mental or physical stress equal to the number of slots used.
Items may be used additional times, for a point of mental stress per slot each time.
Additional items may be created by taking a mental or physical consequence. These items are especially potent, granting +1 strength for mild, +3 for moderate, or +5 for severe consequences. Using these items additional times past their frequency cost stress equal to the above bonuses (so 5 stress for an additional use of an item created by taking a severe consequence). Once the consequence has healed, the item may not be used at all.
You may not have a number of items active at any give time greater than your Lore bonus.
I'm working out how I want specialization/focus bonuses to go, exact wording, etc.
For my game, I'm going to broaden it to any type of media (so movies, art, tv, comics, etc). Working on that too.