Been a while since I posted, so I'll say Hi ^^
So been playing Dresden Files and Strands of Fate setting games for a while now, and one thing my players always have trouble with is dropping aspects, using that narrative sandbox-y style system that makes me love Fate so much. And when I'm put on the spot GMing and managing a bunch of things I blank on it myself mostly when im trying to offer them suggestions, so with this thread, anyone care to weigh in on some aspects theyve added to a scene... and maybe what they have then used that aspect for:
Some ideas from me/Canon sources:
Alertness to place the aspect PIPES FULL OF RUNNING WATER on the scene. This can be used to be cracked open and create a barrier vs. Black Court Vampires or invoked compelled to make magic more difficult. Your Story
Alertness to place the aspect CHOPPY WAVES on the scene. The main plan for this is for my group of Hexensharks to use it to make the water more easilly conceal them and make it harder for their prey to swim. Baron Hazard
Conviction maneuver to add THIS IS NOW SACRED GROUND! to satisfy the catches and make certain beasties vulnerable. Also may allow invoke's to benefit certain holy powers. Thanks Chrono
Crafting maneuver to add TERRIBLY LOUD NOISE to the scene, using local machinery. Possible compels to hurt social interaction, Invoke to increase stealth or Distract enemies. Thanks Chrono
Lore declaration to add THIS WAS ONCE SACRED GROUND to the scene to satisfy the catches and make certain beasties vulnerable. Also may allow invoke's to benefit certain holy powers. Scholarship could also be used. Thanks Chrono
Might maneuver to add ICKY FISHY FLOOR to the scene, by knocking over crates of fish. Anything slippery would work. Possible bonuses apply to using the slick environment and fishslime on you to squirm out of grapples. Compels to cause people to slip or fall. Thanks Chrono
Weaponry maneuver to add DARK AS THE PIT to the scene, by taking out the light. Possible uses involve bonuses to stealth, compels to cause attacks to miss or even hit the attacker's allies. Baron Hazard
I'm compiling some more, so I wanted to post this and let other people begin to weigh in.
Note: I figure I may consolidate this in the resources thread, when people begin to weigh in, much like the powers/stunt threads, I'm not sure if it should begin their originally or not, if it should I apologize. Also I tried searching for a similar thread and either it doesnt exist or my search-fu is weak.