Hello all,
I am running a game, and I was writing out a villain who uses Thaumaturgy to create explosions, and I was wondering how best to do this with Focus slots, and Refinements? Basically I can't figure out what school this should be?
A landmine (you step on it and it explodes) is a 0 strength ward with a landmine spell attached to it. A landmine needs shifts of power equal to its weapons strength, another 2 shifts of power for each zone it affects, and as many extra shifts as the villain wants. It attacks using a "skill" equal to the shifts of power put into it. (All the shifts of power including the ones powering the weapon and added area.) The other option with thaum is artillery style. Cast the spell and hit some place far away. (Or close by.) These generally don't get a weapon strength. You need to spend shifts equal to what the attack (no dice rolling) and then two shifts for each zone that is hit.
Crafting?
-I was thinking of calling them potions with an 8 stress hit but this seems way under what is necessary to actually kill someone? Since you need 14 stress to one shot someone at minimum if you count Consequences?
You will probably want to use potions (or items) that mimic evocation for this. The potion strength needs to be weapon+2*number of zones. Then you roll one of your skills to attack.
-However if you can add aspects to increase the damage this could be sufficient, as he has a skill of 4 with 2 aspects that is 16 stress minus their defense?
If he uses the potion as a landmine yes.
P.S. If you are wondering why someone would add shifts to a landmine that don't increase weapon or area, its so you can have a attack which is basically a really good punch. Depending on the GM you might not be allowed to use a weapon ten attack and have the taken out result be: they are knocked unconscious, but are all fine shortly their after. I assume the villain will just blow up the PCs.