This is based on the Disney Gargoyles (circa 1994-97)
Musts:
Inhuman Strength [-2]
Inhuman Toughness [-2] (the catch is included in the cost of Gargoyles’ Transformation)
Claws [-1]
Stone Sleep [-1]
Spider Walk [-1]
Wings [-1]
Options
Hulking Size [-2]
Inhuman Speed [-2]
Supernatural Strength [-4]
Supernatural Toughness [-4]
Minimum Refresh Cost: -8
Important Skills: Varies. Often combat skills, Might, and Athletics.
Stone Sleep[-1]
Stone by Day, Warrior by Night. Gargoyles become stone statues when the sun rises, regardless of whether they can actually see the sun. When the sun sets, they become flesh again. Gain +2 on intimidation attempts made immediately after the transformation. In their stone form, Gargoyles are unable to act or observe. They have little difference from objects and real statues until they transform again at night. When stone, the gargoyle as Legendary+2 (+10) for the purposes of breaking things, and have seven stress boxes. Damage to their stone form is permanent, see below.
Wounds Closed by Stone. Turning to stone removes any physical consequences, except extreme ones. When the gargoyle returns to flesh the next night, their wounds will be healed. Damage done to the gargoyle while it is stone cannot be healed in this way. Since this is a permanent change, this should always be treated as an extreme consequence.
Ageless Sleep. Gargoyles do not age while stone, meaning that they typically age at around half the rate of a normal human, living twice as long. If the gargoyle is held in its stone shape for an extended period of time, such as by magic, it will not age at all during that time.