The only way I know of to move someone is a grapple, and that would bring us back to our friend orbius. So let's not go there.
I think a maneuver is a good way to go, though by now I am kind of on the fence with Rick Neal's version, even though I liked it before. I would make it a simple maneuver, and the tag would have to be 1) immediately, 2) move one zone at the most and 3) eliminate the aspect. But at the moment, I'm not even sure if I'd do it like that.
The main problem I am having is this: A zone is defined so that characters inside can attack each other in close combat. Even someone really strong would not exactly be able to punch you with enough force to move far enough so you would not be able to reach him a moment later (and if he could, you'd probably be out immediately). Now translating that into forces of wind or force, the same principles apply.
Anyway, that's for evocation. Thaumaturgy can do a skill replacement spell, which can do a whole lot of nice stuff. Add sponsored magics "thaumaturgy at evocations speed" to that, and you should be good to go. Also: enchanted items let you store thaumaturgy spells, which will sort of be the same thing.