Template:
DemonhostDescription: For whatever reason, this character has been posessed by a true Demon, a powerful, intelligent spirit of the Nevernever with its own conciousness and agenda. Those Demonhosts who are not reduced to gibbering wrecks or mere flesh husks for their Demons are incredibly dangerous idividuals. Unlike the Knights of the Blackened Denarius, Demonhosts often do not choose their circumstance, and their relationship with their Demon is often a poisonous one, with the Demon offering power in exchange for portions the Host's soul and Free Will.
Musts: A Demonhost must take a High Concept or Trouble Aspect that reflects his state as a Demonhost, e.g.
Demon-posessed FBI Agent (as a High Concept) or
Posessed by T'zarkan, Devourer of Souls (as a Trouble).
Additionaly, the Following Supernatural Powers must be taken:
- Marked By Power [-1]
- Demonic Constitution [-0]
- Demonic Assistance [-0]
- Human Guise [-0]
Options: Modular Abilities [- Varies] Hosts who have shared their body with a Demon for a while often have a 'baseline' of Demonic power which they can call on without losing portions of their soul to the Demon. To reflect this,
Modular Abilities (YS177) may be taken from Creature Features, Minor Abilities, Speed, Strength, Toughness, subject to GM and Table approval. In addition, The Sight may be taken as part of these. Other Powers may be negotiated with the GM, but a Demonhost may never externalise their powers in an Item of Power, or take powers that stem from True Faith (for obvious reasons).
Sponsored Magic: [- Varies]Demonhosts who draw on their Demonic roomie for magical power may take
Sponsored Magic in addition to their Modular Abilities. Channeling is the most common form of Sponsored Magic available to a Demonhost - the control and restraint necessary for Ritual don't mesh well with the inherantly destructive forces the Demons grant access to. That said, certain forms of Ritual could be granted, with GM and Table approval and a good justification. The element granted can take any form, provided it falls within the Demon's Milieu - Hellfie is a good catch-all, but a Demon with an acidic or decaying bent could grant entropy Channeling, for example. Certain tables might allow this to be used as part of Modular Abilities, or they might feel that the Demon would require a greater sacrifice of the Host's Soul to grant Magic, leaving it as a seperate ability.
Custom Powers:Demonic Assistance allows the Demonhost to incur Sponsor Debt for even more power. The Demonhost may take Powers above the restrictions of Refresh and Modular Abilities under the Temporary Powers rules (YS98), except the abilites incur Sponsor Debt to the Demon rather than cost Fate Points. These powers must come from hte same categories as are allowed by Modular Powers. If the Demonhost takes an upgrade to a power they already have under the Temporary Powers umbrella, they merely incur the difference between the two powers in Debt. For example, buying Supernatural Speed as a Temporary Power only costs 2 Points of Debt, rather than 4, if the Demonhost already has Inhuman Speed under their Modular Abilities (obviously, if you get rid of the first ability while under the effect of Temporary Powers, they must incur enough debt to cover the full cost of the Temporary Power or lose it). The Demonhost may also invoke an aspect in exchange for a point of sponsor debt, as per the Sponsored Magic rules.
Demonic Constitution is functionally the Same as Wizard's Constitution (YS170) With the Catch of Holy Items and True Faith. This is in effect permanently, and represents the additional resilience sharing a body with a powerful Demon grants. It is replaced by any Recovery powers taken under Modular Abilities or Demonic Assistance, but it is 'always on' - if there is no Recovery power active, the Demonhost is still under this effect.
Important Skills: Any/None
Minimum Refresh Cost: -4, more depending on the number of Form Points allowed under Modular Abilities. (-1 Marked By Power, -1 Minimum Modular Abilities, -2 Modular Abilities surcharge).
I think that works.
If a GM feels the Host isn't beholden enough to the Demon they could Compel them more the more they use their Modular Abilities. Another option one could this template grants (but not a stat/power one) is the ability to Declare that the Demon knows something about a subject at hand, or could grant an ability, like a Denarian Angel. I didn't put that in htere, as I feel the template is pretty much finished, but if one wanted to adapt this for a Denarian, or someone with a Shadow in their head, you could add an option to provide bonuses to Skills (although I suppose one can already do this with a bit of wrangling under a Demonic Assistance declaration on the 'Demon' aspect.