There was a game I got to play once called Torg, a GM ran it it was the best RPG evening I ever had (I shot an m16 down the barrel of a tank and blew it up) and then I never saw the GM again.
One of the problems they had in that game was the fact that Ninjas were
vastly overpowered and poorly balanced to the point where anything that was sufficient to challenge the Ninja would kill the rest of the party. Additionally, anything sufficiently challenging to challenge the Ninja would probably be able to kill him outright.
This phenomena was referred to as the
Glass Jawed NinjaI think there might be a similar problem with Wizards, at least in my group and I thought I'd write in here to ask for help. I'm going to be taking over the world for the current GM for a bit, so she gets to play in her own universe. The problem with this is that we have a very varied party with a single Wizard in it. But the sort of things the Wizard has been able to do are nothing short of crazy.
In the books, Harry is always concerned that some rogue 12 year old who found a pistol is going to accidentally kill him with an errant shot. This gives him more depth as a character but it also causes him to think before he acts. This is part of the reason he likes going out with Michael or Murphy or even his brother. Because at the very least it's another body to absorb bullets and another pair of eyes watching his back.
The Wizard in our party tends to solve every problem by blasting stuff. Yes I know Harry does that too, but he does occasionally come up with another idea. At one point, a group of nasties summoned a Titan... as in 'Zeus sprang out of my head' kind of Titan...
And the Wizard in the party proceeded to use earth magic, ripe open a giant hole in a Philadelphia neighborhood so that the Titan would fall in and then closed the hole up behind them. What was probably supposed to be an epic level ass kickery scene was resolved in two minutes with the Wizard being the only person to do anything.
So my question is, how do I make things challenging enough to keep the Wizard from being Michael Jordan while the rest of us are all in pee wee basketball?
Are Wizards as vastly overpowered as they seem? Or is it just that I'm not playing a Wizard so that is coloring my perception?
This brings me to my second question... I have an idea for a 'bad guy' that I wanted to run past the forums. No specifics but instead I'll give vagueries for some input. Be nice, even if you think it is crap.
So my idea was this:
Shadow People.
Those vaguely human-like shapes that occasionally turn up in photographs or on Ghost hunting TV shows that usually turn out to be tricks of the light and so forth.... They're real. Not only are they real, they're intelligent, they're malevolent and they've always been able to trickle into our world. Only now they've got a way to come into our world en mass.
Trick is that, they basically 'eat' magic. Much like that troll (or was it an Ogre) in one of the Dresden files that had magic run off him like a duck these things are essentially unaffected by direct magical assault. Hitting a Shadow Person with magic, actually makes them stronger as they feed off the magic (magic is representative of the living essence of the world right?).
I figure this should make it so that Mr. Wizard isn't just going to fart and blow away the whole plot. The problem is that naturally I'll need to give them enough of a weakness so they don't just summarily eat the whole party either.
Anyone have any tips on how to handle the situation? Especially on weaknesses. I'd rather not have it be something stupid like "true love wins out" some such nonsense. True love never stopped anyone from being eaten by a hungry crocodile. And using 'light' is a little too obvious and generic. Maybe a special kind/frequency of light?
Any advise would be appreciated.
Eire